Prompt Library

Drawing Prompts to Fill Your Sketchbook With Work You're Proud Of

30 copy-paste prompts

30 drawing and art prompts that go beyond "draw a cat." Whether you sketch daily or haven't picked up a pencil in months, these prompts push you to see, think, and draw differently.

In short: This page contains 30 copy-paste ready prompts, organized into 6 categories with a description and pro tip for each. The first 5 prompts are free instantly, no signup needed. Hand-curated and tested by the AI Academy team.

Louis Corneloup
By Louis Corneloup · Founder, Techpresso
Last updated ·Hand-curated & tested by the AI Academy team

Daily Sketch Challenges

5 prompts

60-Second Gesture Blitz

1/30

✨ What it does

This prompt has you draw five 60-second sketches of whatever is in front of you, without lifting the pen. You stop when the timer stops, then keep the messy pages instead of starting over.

Set a timer for 60 seconds. Draw whatever is directly in front of you right now — your coffee cup, your keyboard, your hand. Do not lift your pen from the paper. When the timer stops, stop. Do this five times with five different objects. Speed kills perfectionism, and perfectionism kills sketchbooks.

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Pro tip: Tape these gesture drawings into your sketchbook without judgment. After 30 days, flip through them — you will see improvement you never noticed in the moment.

Color of the Day

2/30

✨ What it does

This prompt has you draw everything you see today in one single color so you start seeing light and dark instead of hue. Pick the color first, then fill a page with toast, shoes, or the window and keep the studies.

Pick one color — any single color — and draw everything you see today using only that color. Your morning toast, your shoes, the view from your window. Limiting yourself to one color forces you to think in terms of value (light and dark) rather than hue, which is the foundation of strong drawing.

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Pro tip: Use a medium that gives you a range of values in one color — a single watercolor, a brush pen, or a soft pencil. Avoid fine-tip pens for this exercise.

Left-Hand Warm-Up

3/30

✨ What it does

This prompt has you spend five minutes drawing a simple subject with your non-dominant hand so the lines stay wobbly and alive. Choose the fruit, shoe, or mug, then keep the strange drawing instead of fixing it.

Spend five minutes drawing with your non-dominant hand. Pick a simple subject — a piece of fruit, a shoe, a mug. Your non-dominant hand cannot rely on muscle memory, so it forces your brain to really look at what you are drawing. The results will be wobbly and strange and often more alive than your "good" drawings.

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Pro tip: Many professional illustrators warm up this way every session. The looseness transfers to your dominant hand when you switch back.

Household Object Redesign

4/30

✨ What it does

This prompt has you draw a boring household object accurately, then five redesigns in Art Nouveau, brutalist, organic, futuristic, and absurdly impractical styles. Start with the real object, then push the one redesign you like further.

Pick the most boring object in your home — a light switch, a doorknob, a fork. Draw it accurately first. Then draw five redesigned versions: one Art Nouveau, one brutalist, one organic/biomorphic, one futuristic, one absurdly impractical. This teaches you to see design possibilities in everything.

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Pro tip: The accurate drawing comes first for a reason. You cannot meaningfully redesign something you have not carefully observed.

Texture Collection Page

5/30

✨ What it does

This prompt has you fill a page with at least eight texture studies from your immediate environment, each about the size of a playing card. Hunt for wood, fabric, brick, and the rest, then keep the page as a mark-making menu.

Fill one sketchbook page with texture studies. Draw at least eight different textures you can find in your immediate environment: wood grain, fabric weave, brick, skin, metal, water, foliage, concrete. Each study should be about the size of a playing card. Focus on the marks that make each texture feel different under your pencil.

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Pro tip: Label each texture study and note which pencil or pen you used. This page becomes a personal reference library you will return to for years.

Observation Drawing

5 prompts

Blind Contour Portrait

6/30

✨ What it does

This prompt has you draw a face without looking at the paper, eyes on the person the whole time so your hand follows the contours. Sit across from someone, then keep the strange drawing; the looking is the work.

Sit across from someone — a friend, a family member, a stranger at a coffee shop. Draw their face without looking at your paper. Keep your eyes on the subject the entire time. Trace the contours of their features with your eyes and let your hand follow. The drawing will look strange. That is the point. You are training your eyes, not your hand.

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Pro tip: Resist the urge to peek. Every glance at the paper breaks the connection between eye and hand. Embrace the distortion — blind contour drawings often capture something a careful portrait misses.

Same Subject, Four Light Conditions

7/30

✨ What it does

This prompt has you draw one object four times in ten minutes each: sunlight, overcast, a side lamp, and backlit. Set the lighting yourself, then compare the four pages to see how light, not outline, makes the form.

Choose one object and draw it four times under four different lighting conditions: direct sunlight, overcast/diffused light, a single lamp from one side, and backlit (light source behind the object). Keep each drawing to 10 minutes. This exercise teaches you that you are never really drawing objects — you are drawing light.

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Pro tip: Use a simple object with clear form — an egg, a cup, a ball. Complex subjects distract from the lesson about light.

Negative Space Still Life

8/30

✨ What it does

This prompt has you draw only the shapes around a still life and leave the objects as blank paper. Set up the chair, plant, or bottles, then fill the gaps first and resist drawing named things.

Set up a simple still life — a chair, a plant, a group of bottles. Instead of drawing the objects, draw only the shapes between and around them. Fill in the negative space and leave the objects as blank white paper. Your brain will fight you because it wants to draw "things." The negative space approach bypasses your brain's symbol system and forces genuine observation.

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Pro tip: Squint at your still life. Squinting simplifies the values and makes the negative shapes easier to see as abstract forms.

Moving Subject Sketches

9/30

✨ What it does

This prompt has you sketch people or animals in motion at 30 seconds each and start a new one when they move. Go to a park or station, then fill three pages and keep the energetic ones.

Go to a place where people or animals are moving — a park, a train station, a dog park. Sketch figures in motion, giving yourself no more than 30 seconds per sketch. When someone moves out of position, stop that sketch and start a new one. Fill three pages. This builds the speed and confidence that static reference photos never develop.

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Pro tip: Start with the line of action — the single curved line that captures the overall thrust of the pose. Everything else hangs on that line.

Your Meal, Before You Eat It

10/30

✨ What it does

This prompt has you spend three minutes sketching your food before every meal today, noting color, texture, and light. Draw what is on the plate, then eat; the sketches stay as a day's worth of looking.

Before every meal today, spend three minutes drawing your food. Not a careful illustration — a quick, honest sketch of what is on your plate. Note the colors, the textures, the way the light hits the sauce. Food is one of the best drawing subjects because the textures are complex, the shapes are organic, and you have a built-in deadline: hunger.

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Pro tip: Date these sketches. A year of meal drawings becomes a surprisingly personal visual diary.

Imagination & Fantasy

5 prompts

Hybrid Creature

11/30

✨ What it does

This prompt has you combine a mammal, an insect, and a sea creature into one believable animal whose parts could actually work. Choose the three animals, then design how it moves, eats, and lives.

Combine three real animals into one believable creature. Choose animals from different categories — one mammal, one insect, one sea creature. The goal is not a random mashup but a creature that looks like it could actually exist. Think about how it moves, what it eats, where it lives. Design its anatomy so the parts work together logically.

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Pro tip: Research the real anatomy of each animal first. The best hybrid creatures work because the artist understood how the original animals are built.

Abandoned Place

12/30

✨ What it does

This prompt has you draw a place people built and then left, with plants, dust, collapse, and animals telling the story. Pick the station, castle, or mall, then add the signs of time and keep the scene.

Draw a place that humans built and then abandoned. It could be a space station, a medieval castle, an underwater city, a shopping mall. Show the signs of time passing — plants growing through cracks, dust, collapsed structures, animals that have moved in. The story of a place is told by what nature does to it after people leave.

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Pro tip: Add one small detail that hints at why the place was abandoned. A single detail sparks more story in the viewer's mind than a full explanation.

Ordinary Object at 1000x Scale

13/30

✨ What it does

This prompt has you draw something tiny as if it were building-sized, with people, weather, and wear for scale. Pick the thumbtack or paperclip, then add rust and rivets until it feels like architecture.

Pick something tiny — a thumbtack, a grain of rice, a paperclip — and draw it as if it were the size of a building. Add people for scale. Add weather, erosion, and wear. Think about what surface textures would look like at that scale. A smooth paperclip becomes a towering steel wall with rivets and rust streaks.

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Pro tip: The human figures are essential for this exercise. Without a scale reference, a large drawing of a paperclip just looks like a large paperclip.

Emotion as Landscape

14/30

✨ What it does

This prompt has you draw a landscape that embodies a specific emotion, using only terrain, weather, and light, with no people or text. Name the feeling first, then keep the scene if it still matches when you look back.

Choose an emotion — not a simple one like "happy" or "sad," but something specific: the anxiety of waiting for test results, the bittersweet feeling of finishing a long book, the relief after a difficult conversation. Now draw a landscape that embodies that emotion. No people, no text — just terrain, weather, light, and space that makes the viewer feel what you felt.

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Pro tip: Color temperature is your most powerful tool here. Warm colors advance and feel intimate; cool colors recede and feel distant. Use this to control emotional distance.

Everyday Object With Personality

15/30

✨ What it does

This prompt has you draw five desk or kitchen objects as characters without faces or limbs, using only posture, wear, and angle. Line up the five, then compare which one already feels like a person.

Choose five objects from your desk or kitchen counter. Draw each one as a character with a distinct personality — but without adding faces, limbs, or human features. A confident salt shaker stands differently from a nervous one. A tired coffee mug slumps. Use only posture, angle, wear, and context to convey personality.

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Pro tip: Tilt is everything. A slight lean forward reads as eager; a lean back reads as aloof. Animators call this the "line of action" and it works on objects too.

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Character Design

5 prompts

Character From a Song

16/30

✨ What it does

This prompt has you design a character from how a song made you feel, not from the lyrics, using appearance, posture, and clothing. Listen all the way through first, then draw the person that mood would wear.

Listen to a song you love — really listen, with your eyes closed, all the way through. Then design a character based on how the song made you feel. Not a literal illustration of the lyrics, but a character whose appearance, posture, clothing, and expression embody the mood and energy of the music. A jazz ballad produces a different character than a punk anthem.

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Pro tip: Start with the silhouette. If your character's silhouette does not communicate their personality, no amount of detail will fix it.

Same Character, Five Ages

17/30

✨ What it does

This prompt has you design one character at ages 5, 15, 30, 55, and 80 so they stay recognizable. Decide what stays, a nose, a stance, a clothing detail, then check the five drawings side by side.

Design a character at five stages of life: age 5, age 15, age 30, age 55, and age 80. Keep them recognizable across all five versions. Think about what stays the same (a distinctive nose, a way of standing, a recurring clothing detail) and what changes (posture, expression, weight, hair). This is how animation studios develop characters that audiences believe in.

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Pro tip: Hands and posture age more visibly than faces. A character's hands at 80 tell their entire life story.

Occupation Silhouettes

18/30

✨ What it does

This prompt has you design six occupation silhouettes that read with no color, text, or faces: baker, diver, librarian, builder, surgeon, musician. Ink only the outlines, then test whether a stranger can name the jobs.

Design six characters with six different occupations. The rule: each character must be identifiable by silhouette alone. No text, no color, no facial features — just the outline. A baker, a deep-sea diver, a librarian, a construction worker, a surgeon, a street musician. If the silhouette is not readable, the design is not working.

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Pro tip: Exaggerate proportions and props. Real-world accuracy matters less than readability at this stage. A chef's hat can be comically tall if it makes the silhouette instantly readable.

Character Expression Sheet

19/30

✨ What it does

This prompt has you draw one character's face through six big emotions, then six subtler ones like suspicion and relief. Keep the same face structure, then mark which subtle expression still looks like them.

Choose or design one character and draw their face showing six different emotions: joy, anger, fear, disgust, surprise, and sadness. Then draw six more with subtler emotions: suspicion, boredom, amusement, determination, confusion, and relief. The subtle emotions are harder and more important — they are what make characters feel real rather than cartoonish.

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Pro tip: The eyebrows and mouth do 80% of the emotional heavy lifting. Master these two features and you can communicate any emotion with minimal lines.

Villain Redesign

20/30

✨ What it does

This prompt has you redesign a famous villain for a different genre while keeping their core personality. Pick Vader, Scar, or another, then translate every visual into the new world and keep the version that still feels like them.

Take a well-known fictional villain — Darth Vader, the Wicked Witch, Scar, Voldemort — and redesign them for a completely different genre. Put Darth Vader in a Western. Make the Wicked Witch a cyberpunk hacker. Redesign Scar as a noir detective antagonist. Keep the core personality traits but translate every visual element into the new genre's visual language.

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Pro tip: Research the target genre thoroughly before redesigning. Every genre has its own visual shorthand — silhouette shapes, color palettes, costume conventions — and your redesign needs to speak that language fluently.

Abstract & Experimental

5 prompts

One Tool, One Hour

21/30

✨ What it does

This prompt has you spend one hour drawing with a tool you have never used, filling at least four pages of marks. Choose the stick, swab, or card edge, then keep the pages that show what that tool can do.

Choose a drawing tool you have never used before — a stick dipped in ink, a piece of charcoal, a cotton swab, a toothbrush, a credit card edge. Spend one hour drawing with only that tool. Explore what marks it can make: thin lines, thick lines, textures, washes, splatters. Fill at least four pages. The unfamiliar tool forces you out of your comfort zone and reveals mark-making possibilities you would never discover with your usual pen.

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Pro tip: Keep a "tools I've tried" list in your sketchbook with sample marks from each. This becomes an invaluable reference for choosing tools for future projects.

Music Visualization

22/30

✨ What it does

This prompt has you draw to instrumental music without objects or scenes, matching rhythm, melody, and silence with marks. Put a piece on, then stop when the music stops and keep the page as a record of that listen.

Put on a piece of instrumental music — classical, jazz, electronic, ambient. Draw while you listen, letting the music guide your marks. Do not try to draw objects or scenes. Respond to rhythm with repeated marks, to melody with flowing lines, to silence with empty space. When the dynamics shift, your marks should shift. Make the drawing a visual recording of the listening experience.

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Pro tip: Try this with wildly different genres back to back. The contrast between a heavy metal visualization and a Debussy visualization teaches you how much range your hand actually has.

Systematic Destruction

23/30

✨ What it does

This prompt has you make a careful drawing, then fold, bleed, tear, or gesso it and draw back into the damage. Spend at least 20 minutes on the first pass, then keep the altered piece instead of the safe original.

Make a careful, detailed drawing of something — anything. Spend at least 20 minutes on it. Then systematically alter it: fold the paper and draw on the creases, add water and let the ink bleed, tear a section away and redraw on the torn edge, cover a section in gesso and draw over it. The goal is not to ruin the drawing but to push past preciousness and discover what happens when you treat a drawing as a living document rather than a finished product.

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Pro tip: Photograph the original before you start altering it. Knowing you have a record makes it psychologically easier to take risks with the physical piece.

Grid Constraint Drawing

24/30

✨ What it does

This prompt has you fill a 4x4 grid with 16 different drawing constraints, from straight lines only to eyes closed. Choose the 16 rules, then keep the page as a map of what each constraint taught you.

Draw a 4x4 grid on your page (16 squares). In each square, draw using a different constraint: only straight lines, only curves, only dots, only one continuous line, only hatching, only with your eyes closed, only negative space, and so on. Choose 16 different constraints. Fill every square. This single page will teach you more about the range of drawing than a month of regular sketching.

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Pro tip: Use the same subject in every square — it isolates the effect of each constraint and makes the comparisons more meaningful.

Collaboration With Chance

25/30

✨ What it does

This prompt has you spill water, coffee, or ink, then draw into the stain so chance starts the composition. Let it dry or work wet, then keep the drawing that grew from a shape you would never have chosen.

Spill water, coffee, or ink on your page deliberately. Let it dry (or don't). Now draw into and around the stain, incorporating it into a composition. The random shape gives you a starting point that your conscious mind would never choose, bypassing creative blocks and the tyranny of the blank page. Some of the most interesting drawings begin with an accident.

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Pro tip: Rotate the page before you start drawing. Look at the stain from all four orientations. Your brain will see different things in each rotation, and one will spark a stronger idea than the others.

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AI-Powered Idea Generators

5 prompts

Custom Drawing Challenge Generator

26/30

✨ What it does

ChatGPT builds a weekly drawing challenge matched to your [beginner/intermediate/advanced] level, the subjects you like, and the tools you have. Fill those brackets, then follow the week's assignments and skip any that do not fit.

I want a drawing challenge tailored to my skill level and interests. I'm a [beginner/intermediate/advanced] artist who enjoys [style or subject preferences, e.g., "urban sketching," "fantasy creatures," "portraits"]. My available tools are [list your tools, e.g., "pencil and sketchbook," "iPad with Procreate," "charcoal"]. Generate a 7-day drawing challenge where each day builds on the previous day's skills. Include specific subjects, time limits, and one technique focus per day.

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Pro tip: Be specific about your weak areas. If you tell the AI you struggle with hands or perspective, it will build targeted exercises into your challenge.

AI Reference Describer

27/30

✨ What it does

ChatGPT describes [subject] in extreme visual detail so you can draw it without a photo, covering materials, light, and typical objects. Paste the place or thing, then draw from the description and note what still feels guessed.

I need to draw [subject, e.g., "a Victorian greenhouse," "a 1960s diner interior," "a mangrove swamp at low tide"] but I don't have good visual reference. Describe this subject in extreme visual detail — dimensions, materials, colors, textures, how light behaves in this environment, typical objects present, spatial relationships. Be specific enough that I could draw it from your description alone. Include details most people would miss.

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Pro tip: Follow up by asking the AI about specific details: "What would the floor tiles look like?" or "How does light filter through mangrove roots?" The more specific your questions, the more useful the reference.

Style Mashup Generator

28/30

✨ What it does

ChatGPT gives you five unexpected art-style pairings you would not think of on your own, like a woodblock composition with a cyberpunk subject. Pick one mashup, then try it in the sketchbook this week.

Give me 5 unexpected art style combinations I could try in my sketchbook this week. Each combination should pair two styles, movements, or artists that are rarely mixed — for example, "Ukiyo-e woodblock print composition + cyberpunk subject matter" or "Egon Schiele's line quality + architectural rendering." For each mashup, explain what makes the combination interesting and give me one specific drawing exercise to try it.

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Pro tip: Pick the combination that makes you most uncomfortable. That discomfort is the edge of your creative growth zone, and that is exactly where the most interesting work happens.

Drawing Critique Partner

29/30

✨ What it does

ChatGPT critiques your drawing like a studio instructor, covering composition, value structure, and line quality. Describe or share the drawing, then change one thing it flagged and look again.

I'm going to describe (or share) a drawing I made. Please analyze it as if you were an experienced art instructor doing a studio critique. Evaluate: 1) Composition — is the viewer's eye guided effectively? 2) Value structure — is there a clear pattern of lights and darks? 3) Line quality — are the lines confident, varied, and intentional? 4) Proportions — do relationships between elements feel accurate or intentionally distorted? 5) The single most impactful improvement I could make. Be honest but constructive.

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Pro tip: Describe your drawing in detail — the subject, medium, size, what you were trying to achieve, and where you feel it falls short. The more context you give, the more useful the critique.

Subject Matter Randomizer

30/30

✨ What it does

ChatGPT lists 10 specific, challenging things to sketch today instead of generic draw-a-tree ideas, each with a reason it will teach you something. Pick one that fits where you are, then draw it and leave the rest for later.

Generate 10 unexpected drawing subjects I can sketch today. I don't want generic prompts like "draw a tree" — I want specific, visually interesting, challenging subjects that will teach me something. For each subject, include: 1) The subject in specific detail (not "a building" but "a fire escape on a brick apartment building at dusk"), 2) What drawing skill this subject will develop, 3) A suggested time limit. Mix easy and hard subjects. Make at least 3 of them things I can find in my immediate environment.

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Pro tip: Do every single prompt the AI generates, even the ones that do not excite you. The subjects you resist are usually the ones that teach you the most.

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Frequently Asked Questions

No. AI image generators create output, but they do not develop your observational skills, hand-eye coordination, or visual understanding. Drawing by hand trains your brain to see accurately — to notice how light falls, how proportions relate, how perspective works. This trained seeing improves every visual decision you make, whether you are designing, painting, photographing, or directing AI tools. Artists who draw well produce dramatically better AI-generated images because they understand composition, form, and visual storytelling at a fundamental level.
ChatGPT excels at generating custom practice exercises, providing detailed verbal reference descriptions when photo references are unavailable, offering structured critique of your work, explaining artistic concepts, and creating personalized challenge sequences that target your specific weak areas. It cannot physically see your drawings (unless you share photos in a multimodal model), but describing your work to an AI and receiving feedback is itself a valuable exercise — it forces you to articulate what you are doing, which deepens your own understanding of your artistic choices.
Start with a pencil, a cheap sketchbook, and the 60-second gesture drawing exercise in this collection. Do five gesture drawings every day for a week. Do not judge them. The first obstacle every returning artist faces is not lack of skill — it is the gap between their taste (which is adult and sophisticated) and their current ability (which is rusty). That gap is normal and temporary. Daily drawing closes it faster than you expect. After one week of gesture drawings, move to the observation prompts. Within a month of daily practice, you will surprise yourself.
Start with the cheapest materials possible: a #2 pencil and a stack of printer paper. Expensive supplies create pressure to make "good" drawings, and that pressure kills practice habits. Once you are drawing daily and filling pages without anxiety, upgrade to a mid-range sketchbook and a set of three pencils (2H, HB, 4B) for hard, medium, and soft marks. Add one pen — a Pigma Micron 05 or similar — for ink work. That is everything you need for the first year. Your skills, not your tools, determine the quality of your drawings.

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