Gartic Phone Prompts That Get Funnier Every Round
28 copy-paste prompts for Gartic Phone — the online telephone-drawing game. Sorted by difficulty and vibe, from easy-to-draw warmups to chaos-mode phrases that will be unrecognizable by round three.
In short: This page contains 28 copy-paste ready prompts, organized into 5 categories with a description and pro tip for each. The first 15 prompts are free instantly — no signup needed. Hand-curated and tested by the AI Academy team.
Funny & Absurd
6 promptsExistential Giraffe
1/28a giraffe having an existential crisis at the DMV
Two unrelated specifics (giraffe, DMV) plus an emotion nobody can draw. Guessers get the giraffe; the crisis mutates into anything from crying to tax fraud.
Pro tip: Swap the location each game — a giraffe having an existential crisis at IKEA plays completely differently.
Pigeon Lawyer
2/28a pigeon defending itself in court for stealing a french fry
The courtroom setup is drawable, but "defending itself" forces players to invent a tiny pigeon lawyer. The fry usually survives to the final round; the trial never does.
Pro tip: Any small animal plus a petty crime works — try a raccoon on trial for tipping over one specific trash can.
Romantic Roomba
3/28a roomba falling in love with a toaster
Appliance romance is weirdly easy to draw (hearts fix everything) and hilarious to caption. Half the lobby will draw the wrong appliances, which is the point.
Pro tip: For longer chains, add a love rival — a roomba and a vacuum fighting over a toaster escalates fast.
Buff Baby
4/28an extremely muscular baby winning a weightlifting competition
Easy core image, absurd contrast. Drawings drift between "buff baby" and "tiny bodybuilder," and the guesses argue about which one it is.
Pro tip: Contrast prompts are a formula: take something weak and make it win something. A grandma winning a skateboard contest works the same way.
Duck Heist
5/28three ducks in a trench coat robbing a bank
A classic for a reason. The trench coat is the load-bearing joke — once one player forgets it, the chain becomes "tall duck commits crime" and everyone loses it at the reveal.
Pro tip: Change the number of ducks each game and watch the count get argued about in every caption.
Dramatic Lobster
6/28a lobster dramatically quitting its job at a seafood restaurant
Dark if you think about it, very funny if you do not. The drama is what degrades — by the end the lobster is usually just angry at a fish.
Pro tip: The word "dramatically" is doing heavy lifting; keep an adverb in your prompt and see if it survives the chain.
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Easy to Draw
5 promptsPizza Rain
7/28it is raining pizza and everyone is happy about it
Triangles falling from clouds plus smiley faces — even the worst artist in the lobby can land this, which makes it a great opener for mixed-skill groups.
Pro tip: Swap the food to match your group: raining tacos, raining croissants, raining instant noodles.
Cat Astronaut
8/28a cat in a spacesuit planting a flag on the moon
Every element is iconic and drawable: cat ears, helmet, flag, craters. The fun comes from what players put ON the flag.
Pro tip: Do not specify the flag design — letting each artist invent it is where the chain goes sideways.
Snowman Vacation
9/28a snowman sunbathing at the beach
Simple shapes, instant visual joke, and a built-in time bomb: does he melt or not? Each artist decides differently.
Pro tip: For a harder variant, write "a snowman regretting his beach vacation" and watch people try to draw regret.
Dog Driver
10/28a dog driving a car through a fast food drive-thru
Dogs and cars are the two things everyone can sort of draw. The drive-thru window adds a second character for free.
Pro tip: Specify the order for chaos mode — "a dog ordering 40 chicken nuggets at a drive-thru" gives captioners a number to mangle.
Banana Phone
11/28a businessman taking a very serious call on a banana
One object swap carries the whole joke. Suit plus banana is recognizable even in stick-figure form, so the prompt survives long lobbies intact.
Pro tip: Object-swap prompts are endlessly reusable: a knight fighting with a baguette, a DJ spinning two pancakes.
Chaos Mode (Hard)
6 promptsTime Traveler Regret
12/28a time traveler arriving 10 minutes late to the dinosaur extinction
Three hard-to-draw ideas stacked: time travel, lateness, extinction. By round four this is usually "sad man and a meteor," which is its own kind of beautiful.
Pro tip: Hard prompts work best mid-game when everyone is warmed up — open with easy ones first.
Wifi Ghost
13/28a ghost who can only haunt houses with good wifi
The ghost is easy; the wifi requirement is impossible. Players resort to router drawings and signal bars, and captioners invent entirely new lore.
Pro tip: Abstract conditions ("only on Tuesdays", "but allergic to") are the fastest way to derail a chain on purpose.
Inflation Wizard
14/28a wizard whose only spell is making things slightly more expensive
"Slightly" is undrawable and the price tags get wilder every round. Expect the final caption to be about capitalism in some form.
Pro tip: Useless-superpower prompts are a goldmine: a superhero who can only fly two inches off the ground.
Mirror Argument
15/28a man losing an argument with his own reflection
Drawing two identical people where one is winning is genuinely hard, and the guesses split between twins, clones, and portals. Total chain destruction guaranteed.
Pro tip: If your lobby has strong artists, raise the stakes: "losing a chess match against his own reflection."
Conspiracy Pigeons
16/28pigeons holding a secret meeting about replacing all the statues
A crowd scene with a motive — the hardest combo in Gartic Phone. The statues vanish from the chain almost immediately and the meeting becomes increasingly sinister.
Pro tip: Any "animals holding a secret meeting about X" template works; the X never survives and that is the fun.
Backwards Birthday
17/28a birthday party where the cake blows out the person
A logic inversion that artists understand instantly but can barely render. The reveal is usually five completely different interpretations of the same impossible sentence.
Pro tip: Inversions are a reliable chaos formula: a fish walking its human, a book reading a child at bedtime.
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Pop Culture
5 promptsMario Day Job
18/28Mario doing actual plumbing for once
Everyone can draw the hat and mustache, and the joke lands on the gap between the games and the job title. The pipes stay; the irony rarely does.
Pro tip: The "character doing their canonical job badly" template works for almost any franchise.
Shrek Brunch
19/28Shrek hosting a fancy brunch in his swamp
Green ogre plus tiny teacups is a perfect drawability-to-comedy ratio. Whether the swamp survives the chain is a coin flip.
Pro tip: Putting a gross character in a fancy setting (or vice versa) is the most reliable pop culture formula.
Vader Parenting
20/28Darth Vader teaching his kids to ride bikes
The helmet is unmistakable even in bad drawings, so the prompt anchors while the parenting details mutate. Someone always adds training wheels to the Death Star.
Pro tip: Villains doing wholesome chores is endlessly remixable: Godzilla watering his plants, a zombie packing school lunches.
Superhero Laundry
21/28Batman waiting at a laundromat for his cape to dry
Iconic silhouette, mundane setting, visible boredom. The laundromat machines give weaker artists something easy to fill the canvas with.
Pro tip: Avoid niche characters — if half the lobby cannot draw or recognize them, the chain dies instead of mutating.
Pokemon Retirement
22/28Pikachu at a job interview explaining the gap in his resume
Pikachu is universally drawable and "job interview" reads clearly with a desk and tie. The resume gap is the part captioners will write fanfiction about.
Pro tip: Anchor with one famous character max per prompt; two franchises in one phrase confuses the chain too early.
For Work Parties & Streams
6 promptsMeeting Doom
23/28a meeting that could have been an email
Every coworker feels this in their soul. The drawings start literal (people at a table) and the captions turn into workplace satire fast — perfect icebreaker energy.
Pro tip: Replace with your team's actual running joke for maximum damage at the reveal.
Camera Off
24/28someone pretending their camera is broken on a video call
Safe for work, instantly relatable, and the "pretending" part is just hard enough to draw that the chain produces great lies.
Pro tip: Remote-work prompts land best with distributed teams; office teams prefer printer-rage prompts.
The Printer Fight
25/28an office worker challenging the printer to a duel
A duel is visually clear (two figures, dramatic poses) and printers are universal villains. HR-safe rage content for the work lobby.
Pro tip: Stream variant: replace the printer with whatever software your chat loves to hate.
Chat Speaks
26/28a streamer taking advice from chat and immediately regretting it
Made for stream lobbies — the audience IS the joke. Artists draw the chat as a wall of tiny screaming faces, which never stops being funny.
Pro tip: On stream, let viewers submit the next round's prompts and curate the printable ones.
Intern Power
27/28the intern accidentally getting promoted to CEO
A clean two-panel story in one phrase: small desk, big chair. The word "accidentally" mutates into increasingly elaborate corporate coups.
Pro tip: Use real (consenting) coworker names sparingly — one per game is funny, five is a meeting with HR.
Coffee Crisis
28/28the entire office evacuating because the coffee machine broke
Crowd panic plus a tiny mundane cause — the scale mismatch is the joke and even rushed drawings get it across. Great closer for a work session.
Pro tip: Scale-mismatch prompts are a safe template for any audience: city-wide panic over a missing stapler.
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