Prompt Library

Gartic Phone Prompts That Get Funnier Every Round

28 copy-paste prompts

28 copy-paste prompts for Gartic Phone — the online telephone-drawing game. Sorted by difficulty and vibe, from easy-to-draw warmups to chaos-mode phrases that will be unrecognizable by round three.

In short: This page contains 28 copy-paste ready prompts, organized into 5 categories with a description and pro tip for each. The first 15 prompts are free instantly — no signup needed. Hand-curated and tested by the AI Academy team.

By Louis Corneloup · Founder, Techpresso
Last updated ·Hand-curated & tested by the AI Academy team

Funny & Absurd

6 prompts

Existential Giraffe

1/28

a giraffe having an existential crisis at the DMV

Two unrelated specifics (giraffe, DMV) plus an emotion nobody can draw. Guessers get the giraffe; the crisis mutates into anything from crying to tax fraud.

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Pro tip: Swap the location each game — a giraffe having an existential crisis at IKEA plays completely differently.

Pigeon Lawyer

2/28

a pigeon defending itself in court for stealing a french fry

The courtroom setup is drawable, but "defending itself" forces players to invent a tiny pigeon lawyer. The fry usually survives to the final round; the trial never does.

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Pro tip: Any small animal plus a petty crime works — try a raccoon on trial for tipping over one specific trash can.

Romantic Roomba

3/28

a roomba falling in love with a toaster

Appliance romance is weirdly easy to draw (hearts fix everything) and hilarious to caption. Half the lobby will draw the wrong appliances, which is the point.

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Pro tip: For longer chains, add a love rival — a roomba and a vacuum fighting over a toaster escalates fast.

Buff Baby

4/28

an extremely muscular baby winning a weightlifting competition

Easy core image, absurd contrast. Drawings drift between "buff baby" and "tiny bodybuilder," and the guesses argue about which one it is.

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Pro tip: Contrast prompts are a formula: take something weak and make it win something. A grandma winning a skateboard contest works the same way.

Duck Heist

5/28

three ducks in a trench coat robbing a bank

A classic for a reason. The trench coat is the load-bearing joke — once one player forgets it, the chain becomes "tall duck commits crime" and everyone loses it at the reveal.

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Pro tip: Change the number of ducks each game and watch the count get argued about in every caption.

Dramatic Lobster

6/28

a lobster dramatically quitting its job at a seafood restaurant

Dark if you think about it, very funny if you do not. The drama is what degrades — by the end the lobster is usually just angry at a fish.

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Pro tip: The word "dramatically" is doing heavy lifting; keep an adverb in your prompt and see if it survives the chain.

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Easy to Draw

5 prompts

Pizza Rain

7/28

it is raining pizza and everyone is happy about it

Triangles falling from clouds plus smiley faces — even the worst artist in the lobby can land this, which makes it a great opener for mixed-skill groups.

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Pro tip: Swap the food to match your group: raining tacos, raining croissants, raining instant noodles.

Cat Astronaut

8/28

a cat in a spacesuit planting a flag on the moon

Every element is iconic and drawable: cat ears, helmet, flag, craters. The fun comes from what players put ON the flag.

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Pro tip: Do not specify the flag design — letting each artist invent it is where the chain goes sideways.

Snowman Vacation

9/28

a snowman sunbathing at the beach

Simple shapes, instant visual joke, and a built-in time bomb: does he melt or not? Each artist decides differently.

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Pro tip: For a harder variant, write "a snowman regretting his beach vacation" and watch people try to draw regret.

Dog Driver

10/28

a dog driving a car through a fast food drive-thru

Dogs and cars are the two things everyone can sort of draw. The drive-thru window adds a second character for free.

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Pro tip: Specify the order for chaos mode — "a dog ordering 40 chicken nuggets at a drive-thru" gives captioners a number to mangle.

Banana Phone

11/28

a businessman taking a very serious call on a banana

One object swap carries the whole joke. Suit plus banana is recognizable even in stick-figure form, so the prompt survives long lobbies intact.

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Pro tip: Object-swap prompts are endlessly reusable: a knight fighting with a baguette, a DJ spinning two pancakes.

Chaos Mode (Hard)

6 prompts

Time Traveler Regret

12/28

a time traveler arriving 10 minutes late to the dinosaur extinction

Three hard-to-draw ideas stacked: time travel, lateness, extinction. By round four this is usually "sad man and a meteor," which is its own kind of beautiful.

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Pro tip: Hard prompts work best mid-game when everyone is warmed up — open with easy ones first.

Wifi Ghost

13/28

a ghost who can only haunt houses with good wifi

The ghost is easy; the wifi requirement is impossible. Players resort to router drawings and signal bars, and captioners invent entirely new lore.

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Pro tip: Abstract conditions ("only on Tuesdays", "but allergic to") are the fastest way to derail a chain on purpose.

Inflation Wizard

14/28

a wizard whose only spell is making things slightly more expensive

"Slightly" is undrawable and the price tags get wilder every round. Expect the final caption to be about capitalism in some form.

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Pro tip: Useless-superpower prompts are a goldmine: a superhero who can only fly two inches off the ground.

Mirror Argument

15/28

a man losing an argument with his own reflection

Drawing two identical people where one is winning is genuinely hard, and the guesses split between twins, clones, and portals. Total chain destruction guaranteed.

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Pro tip: If your lobby has strong artists, raise the stakes: "losing a chess match against his own reflection."

Conspiracy Pigeons

16/28

pigeons holding a secret meeting about replacing all the statues

A crowd scene with a motive — the hardest combo in Gartic Phone. The statues vanish from the chain almost immediately and the meeting becomes increasingly sinister.

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Pro tip: Any "animals holding a secret meeting about X" template works; the X never survives and that is the fun.

Backwards Birthday

17/28

a birthday party where the cake blows out the person

A logic inversion that artists understand instantly but can barely render. The reveal is usually five completely different interpretations of the same impossible sentence.

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Pro tip: Inversions are a reliable chaos formula: a fish walking its human, a book reading a child at bedtime.

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Pop Culture

5 prompts

Mario Day Job

18/28

Mario doing actual plumbing for once

Everyone can draw the hat and mustache, and the joke lands on the gap between the games and the job title. The pipes stay; the irony rarely does.

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Pro tip: The "character doing their canonical job badly" template works for almost any franchise.

Shrek Brunch

19/28

Shrek hosting a fancy brunch in his swamp

Green ogre plus tiny teacups is a perfect drawability-to-comedy ratio. Whether the swamp survives the chain is a coin flip.

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Pro tip: Putting a gross character in a fancy setting (or vice versa) is the most reliable pop culture formula.

Vader Parenting

20/28

Darth Vader teaching his kids to ride bikes

The helmet is unmistakable even in bad drawings, so the prompt anchors while the parenting details mutate. Someone always adds training wheels to the Death Star.

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Pro tip: Villains doing wholesome chores is endlessly remixable: Godzilla watering his plants, a zombie packing school lunches.

Superhero Laundry

21/28

Batman waiting at a laundromat for his cape to dry

Iconic silhouette, mundane setting, visible boredom. The laundromat machines give weaker artists something easy to fill the canvas with.

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Pro tip: Avoid niche characters — if half the lobby cannot draw or recognize them, the chain dies instead of mutating.

Pokemon Retirement

22/28

Pikachu at a job interview explaining the gap in his resume

Pikachu is universally drawable and "job interview" reads clearly with a desk and tie. The resume gap is the part captioners will write fanfiction about.

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Pro tip: Anchor with one famous character max per prompt; two franchises in one phrase confuses the chain too early.

For Work Parties & Streams

6 prompts

Meeting Doom

23/28

a meeting that could have been an email

Every coworker feels this in their soul. The drawings start literal (people at a table) and the captions turn into workplace satire fast — perfect icebreaker energy.

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Pro tip: Replace with your team's actual running joke for maximum damage at the reveal.

Camera Off

24/28

someone pretending their camera is broken on a video call

Safe for work, instantly relatable, and the "pretending" part is just hard enough to draw that the chain produces great lies.

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Pro tip: Remote-work prompts land best with distributed teams; office teams prefer printer-rage prompts.

The Printer Fight

25/28

an office worker challenging the printer to a duel

A duel is visually clear (two figures, dramatic poses) and printers are universal villains. HR-safe rage content for the work lobby.

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Pro tip: Stream variant: replace the printer with whatever software your chat loves to hate.

Chat Speaks

26/28

a streamer taking advice from chat and immediately regretting it

Made for stream lobbies — the audience IS the joke. Artists draw the chat as a wall of tiny screaming faces, which never stops being funny.

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Pro tip: On stream, let viewers submit the next round's prompts and curate the printable ones.

Intern Power

27/28

the intern accidentally getting promoted to CEO

A clean two-panel story in one phrase: small desk, big chair. The word "accidentally" mutates into increasingly elaborate corporate coups.

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Pro tip: Use real (consenting) coworker names sparingly — one per game is funny, five is a meeting with HR.

Coffee Crisis

28/28

the entire office evacuating because the coffee machine broke

Crowd panic plus a tiny mundane cause — the scale mismatch is the joke and even rushed drawings get it across. Great closer for a work session.

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Pro tip: Scale-mismatch prompts are a safe template for any audience: city-wide panic over a missing stapler.

Frequently Asked Questions

One drawable anchor (an animal, a famous character, an object) plus one element that is almost impossible to draw (an emotion, a motive, an adverb). The anchor keeps the chain recognizable; the impossible part mutates every round, which is where the comedy comes from.
One sentence, roughly 6-12 words. Shorter prompts ("a dog") survive intact and are boring at the reveal; longer prompts collapse too fast for anyone to follow the mutation. "A giraffe having an existential crisis at the DMV" is about the sweet spot.
Pick prompts built from simple shapes: snowmen, pizza slices, stick-figure animals, cars. The Easy to Draw category here is designed for mixed-skill lobbies — the humor comes from the situation, not the rendering, so bad art makes it funnier rather than killing the chain.
Yes — stick to shared workplace pain that is safe for HR: meetings that could have been emails, broken printers, camera-off excuses. Avoid inside jokes about specific people unless they are in the lobby and into it. The For Work Parties & Streams category is all clean.
Absolutely. Give ChatGPT or Claude the formula — "one drawable subject + one absurd undrawable twist, 6-12 words" — plus three examples from this page, and ask for 20 more in the same style. Curate the output; about a third will be lobby-ready.

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