Prompt Library

ChatGPT Prompts for Worldbuilding: Cultures, Magic and Maps

30 copy-paste prompts

Copy-ready prompts for fiction writers who build original settings: cultures, magic systems, maps in words, histories, economies and conflicts. Stay clear of published worlds.

In short: This page contains 30 copy-paste ready prompts, organized into 6 categories with a description and pro tip for each. The first 5 prompts are free instantly, no signup needed. Drafted with AI writing assistance and checked against our editorial policy.

Louis Corneloup
By Louis Corneloup · Founder, Techpresso
Last updated ·Drafted with AI assistance (how we make prompts)

Cultures and Peoples

5 prompts

Culture Sheet Interview

1/30

✨ What it does

Asks five questions first, then turns your answers into a one-page culture sheet with daily life headings. Read the sheet against your notes and fill every [VERIFY] tag before a character speaks from that culture.

Ask me exactly 5 questions about the people I am building in [SETTING NAME]: what they eat in a lean month, who they bury with honour, a rule a child learns by age ten, who they will not marry, and what they owe a guest. Wait for my answers before you write anything else. Then produce a one-page culture sheet of about 250 words with headings Food, Honour, Childhood, Marriage and Hospitality. This is an original setting I wrote; do not pull names or customs from a published book, game or film. If an answer leaves a gap, tag it [VERIFY] rather than invent a custom I never chose.

💡

Pro tip: Answer in one or two sentences each. A lean-month food detail does more work than a grand origin speech.

Kinship Naming Table

2/30

✨ What it does

Lays out five kinship rows with address, slight and inheritance hints drawn from your notes. Use the Missing fact column as the list of decisions still open before you write a family scene.

Build a 5-row table for [PEOPLE NAME] in my original world [SETTING NAME]. Columns: Relation, How they address each other, What a slight looks like, Inheritance hint, Missing fact. Use only the kinship notes I paste here: [KINSHIP NOTES]. Invent no clan names, titles or succession rules I did not supply; mark those cells [VERIFY]. Do not borrow house names from any published saga. Keep the whole table under 180 words and stop after five rows.

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Pro tip: Name two living relatives in your notes. Tables built from real family tension read cleaner than generic ranks.

Culture Draft Score

3/30

✨ What it does

Scores a culture draft on consistency, daily life and visitor tells, then rewrites the daily life paragraph in 80 words. Treat a low score as a revision list, not a verdict on the people.

Read my culture draft for [PEOPLE NAME]: [PASTE CULTURE DRAFT]. Score it from 1 to 5 on internal consistency, daily life detail and how a visitor would notice them in a street. Then rewrite only the daily life paragraph in 80 words, keeping every fact from [SETTING NOTES]. Do not invent a religion, calendar or origin I did not give; flag those as [VERIFY]. Stay inside my original setting; do not recast this people as a known published culture. Output a 3-row score table, then the rewrite.

💡

Pro tip: Paste the street-level paragraph, not the origin myth. Daily life is where a culture draft usually goes thin.

Three Festival Options

4/30

✨ What it does

Offers three season-bound festivals with a public rite and a private cost, then picks the one that fits your notes. Check that the private cost can show up later as a scene, not only as flavour.

Give me 3 festival options for [PEOPLE NAME] that fit [SEASON] and the constraint [CONSTRAINT]. For each option write a one-line purpose, a public rite under 30 words and a private cost someone pays. Then pick the option that best matches [SETTING NOTES] and give one reason. Do not invent a harvest, saint or historical event I did not name; tag it [VERIFY]. Keep this original: no feast from a published novel or game. Output 3 bullets, then a final pick line. Keep the whole reply under 230 words.

💡

Pro tip: Put a hard constraint in the brackets, such as no fire or no outsiders. Constraint is what makes the three options diverge.

Taboo Walkthrough Checklist

5/30

✨ What it does

Gives a seven-item pre-speech checklist covering greeting, gaze, gifts, the dead, food, rank and leaving. Walk a scene with the list open and cut any item you cannot source from your notes.

List 7 checks a viewpoint character would run through before speaking in [HALL OR MARKET] among [PEOPLE NAME]. Cover greeting, gaze, gifts, the dead, food, rank and leaving. Draw only from [CULTURE NOTES]. Do not invent a taboo I did not write; mark any missing item [VERIFY]. This people belongs to my original setting [SETTING NAME]; do not map them onto a real nation or a published culture. Each checklist item under 18 words. Output the 7 items only, numbered.

💡

Pro tip: Say whether this is a hall or a market. A dockside stall needs different gaze rules than a clan hall.

Magic and Belief

5 prompts

Costed Magic Brief

6/30

✨ What it does

Turns a magic seed into a one-page brief covering source, cost, limit and social fallout. Test the three end bullets in a chapter outline and reject any cost the seed never supported.

Act as a magic-system editor for my original novel set in [SETTING NAME]. Here is the seed: [MAGIC SEED]. Produce a one-page brief of 220 to 280 words with four headed sections: Source, Cost, Limit and Social fallout. Name the cost in concrete body, time or social terms taken from my seed only. If I did not state a cost, write [VERIFY] in that section and do not invent one. Do not import spells, schools or artifacts from a published book or game. End with 3 bullets a later chapter could test.

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Pro tip: State the cost in body, time or standing. Vague 'energy' costs let characters skip the bill in later scenes.

Six Step Public Ritual

7/30

✨ What it does

Builds a six-step public ritual with an actor, a visible action and a skip-break on every step. Read the failure line aloud and check it can be staged in a scene without extra holy objects.

Walk me through a public ritual in 6 numbered steps for [RITUAL NAME] used by [PEOPLE NAME]. Each step needs who acts, what is said or shown, and what breaks if they skip it. Use only [RITUAL NOTES]. Do not invent sacred words, ingredients or a miracle I did not supply; tag those [VERIFY]. Keep the rite inside my original setting; no liturgy from a published world. Each step under 35 words. After step 6, add a 1-line failure state a watching crowd would see.

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Pro tip: State who is in the crowd. A rite that only works offstage will not hold a chapter.

Two Magic Practices

8/30

✨ What it does

Compares two of your magic practices in a five-row table covering learners, costs, limits, fear and a meeting scene. Fill every [VERIFY] cell before the two practices share a chapter.

Compare the two magic practices in my notes: [SCHOOL A NOTES] versus [SCHOOL B NOTES]. Output a 5-row table with columns Practice A, Practice B and Tension. Rows: who can learn it, what it costs, what it cannot do, who fears it, how the two meet in a scene. Do not invent a founder, date or banned book I did not give; put [VERIFY] in that cell. Both practices live in my original world [SETTING NAME]; do not rename them after a published school. Keep the table under 200 words.

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Pro tip: Give each practice a different cost type, such as blood versus reputation. Same-cost schools collapse into one system.

Magic Plot Hole Triage

9/30

✨ What it does

Diagnoses a breaking magic system in five bullets with a patch that uses only your stated rules. Walk the ruined scene on paper after the patch and confirm the old skip is gone.

My magic system is breaking scenes. Symptoms: [SYMPTOMS]. Stated rules: [MAGIC RULES]. Diagnose in 5 bullets: the likely hole, the scene it would ruin, a patch that uses only my rules, a question I still must answer, and a [VERIFY] tag on any rule I never wrote. Do not invent a new power to close the hole. Stay inside [SETTING NAME], original work, with no published spell lists. Keep the whole reply under 180 words. If my symptoms and rules clash, say so in bullet one instead of smoothing it over.

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Pro tip: Paste the exact beat that broke, not a summary of the whole system. The hole lives in that beat.

Priesthood Card Fill

10/30

✨ What it does

Completes a five-line priesthood card and adds an 80-word junior-member day. Check the funding line against your economy notes so the order is not living on a tax you never wrote.

Fill in this priesthood card for [ORDER NAME] in [SETTING NAME]. Template: Who they serve: [DEITY OR IDEAL]. Who may join: [ENTRY RULE]. Daily duty: [DUTY]. What they may not touch: [BAN]. How they fund the work: [SUPPORT]. Complete only blanks I left empty. For any slot still showing its bracket, propose one generic option with no names, dates or numbers, marked (PROPOSED); put [VERIFY] where a name, date or number would go. If a holy text, miracle or tax is unnamed, propose it generically and mark it (PROPOSED); do not invent a titled scripture, dated miracle or numbered levy. Original order only; do not echo a church from a published book. Output the filled card in 5 labelled lines, then an 80-word day-in-the-life paragraph for a junior member.

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Pro tip: Leave [BAN] specific, such as iron or river water. A vague ban will not generate scenes.

Maps in Words

5 prompts

City Tour Two Voices

11/30

✨ What it does

Rewrites one city paragraph as a resident tour and a courier tour, 90 to 110 words each. Compare the two and keep only landmarks that appear in both and in your notes.

Rewrite this walking-tour paragraph of [CITY NAME] twice: once in the voice of a lifelong resident, once in the voice of a first-time courier. Source text: [CITY NOTES]. Each version 90 to 110 words. Keep every street, smell and landmark I named; do not invent a monument, gate or guildhall. Mark any place I described vaguely as [VERIFY]. [CITY NAME] sits in my original world [SETTING NAME]; do not dress it as a famous published city. Output two labelled paragraphs and nothing else.

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Pro tip: Include one smell and one stalled cart in the notes. Voice shows up in what each speaker notices, not in dialect spelling.

Region Gazetteer Table

12/30

✨ What it does

Turns region notes into a five-row gazetteer with terrain, draw and hazard. Use the Missing fact column as your field list before you describe a journey through the region.

Build a 5-row gazetteer table for the region [REGION NAME] in my original setting. Columns: Place, Terrain in 8 words, What people come for, Hazard, Missing fact. Use only [REGION NOTES]. Do not invent a mountain, river, mine or ruin I did not list; write [VERIFY] instead. No place names from a published atlas of fiction. Keep the table under 200 words. If my notes name fewer than five places, output only those rows and leave unused rows empty.

💡

Pro tip: Name what people come for in trade terms, not scenery. A salt pan pulls different traffic than a pretty ridge.

Caravan Week Plan

13/30

✨ What it does

Builds a week-by-week caravan table from your route notes, with ground, weather, trade and risk. If a week has no stop in your notes, do not let the table invent one; go fill that week yourself.

Plan a caravan from [START TOWN] to [END TOWN] across [NUMBER OF WEEKS] weeks. Output a week-by-week table with columns Week, Ground they cover, Weather they expect from my notes, What they trade, Risk. Facts come only from [ROUTE NOTES]. Do not invent a pass, well, tariff or raid I did not mention; tag it [VERIFY]. Original route in [SETTING NAME]; no published trade road. If my week count and the stops in the notes disagree, halt and ask me instead of adding filler weeks. Keep each cell under 12 words.

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Pro tip: Give a real week count that matches your map scale. A two-week hop dressed as a season of travel will show.

Horizon Map Interview

14/30

✨ What it does

Asks five land questions, then writes a 180-word map sketch under Water, Horizon, Night, Border and Road. Sketch the same five headings by hand after, and drop any feature you cannot place.

Ask me exactly 5 questions about the land around [CITY NAME] before you describe it: what water they drink, what they see on the north horizon, where a stranger is sent at dusk, which road fails in [SEASON], and who claims the border. Wait for my answers. Then write a 180-word map-in-words sketch with five headings: Water, Horizon, Night, Border, Road. Do not invent a river, peak or fortress I did not confirm; tag [VERIFY]. Original land in [SETTING NAME]; no published map. Output the sketch only after the five answers exist.

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Pro tip: Answer the water question first. Settlements that cannot name their drink rarely survive a second chapter.

Map Notes Critique

15/30

✨ What it does

Scores map notes on travel time, resources and sketchability, then rewrites the travel paragraph in 70 words. Try to draw the rewrite from prose only; if your pencil stalls, that gap still needs a note.

Here is a map-notes draft: [PASTE MAP NOTES]. Score 1 to 5 on travel time sense, resource placement and how a reader could sketch this from prose alone. Then rewrite the travel paragraph in 70 words using only places I named. Do not invent a distance, climate belt or capital I did not give; mark [VERIFY]. This is my original world [SETTING NAME]; do not relocate it onto a published continent. Output the 3-row score, then the rewrite, then 2 bullets naming the sketch gaps.

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Pro tip: Include one travel time you already believe, such as two days to the ford. The score is useless without a time you can defend.

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Histories and Myths

5 prompts

Founding Myth Template

16/30

✨ What it does

Fills a five-slot founding myth and adds a 120-word oral version. Read the oral version to a friend and cut any god, battle or date you cannot find in your slots.

Complete this founding myth template for [PEOPLE NAME]. First teller: [TELLER]. What was lost: [LOSS]. What was bargained: [BARGAIN]. What still stains them: [STAIN]. A child hearing it learns: [LESSON]. Fill only empty slots. For any slot still showing its bracket, propose one generic option with no names, dates or numbers, marked (PROPOSED); put [VERIFY] where a name, date or number would go. Do not invent a named god, dated battle or numbered year. Keep the myth in my original setting [SETTING NAME]; do not retell a published creation story. Output the filled template as 5 labelled lines, then a 120-word oral version a grandparent could speak at a fire.

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Pro tip: Make [STAIN] a daily leftover, such as a banned food. A stain that only lives in the deep past will not reach a scene.

Six Beat Era Timeline

17/30

✨ What it does

Turns era notes into six dated beats: harvest, law, death, migration, building and rumour. Place the beats on your own timeline and reject any year the notes never named.

Here is the era I need dated: [ERA NAME], spanning [START YEAR] to [END YEAR] in [SETTING NAME]. From [ERA NOTES], build 6 beats in this order: a harvest, a law, a death, a migration, a building and a rumour. Give each beat a year between [START YEAR] and [END YEAR]; mark any year not in my notes [VERIFY]. Do not invent a ruler or battle I did not record. Original history only; no events from a published chronicle. Output 6 numbered beats, each under 30 words. If my start and end years cannot hold six beats, say so and stop.

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Pro tip: Give start and end years you already use in chapters. A floating era will not catch date clashes later.

Three Origin Tellings

18/30

✨ What it does

Writes three origin tellings from a priest, a sailor and a tax clerk, then picks the one that fits your notes. Keep the other two as in-world rumours only if their facts already sit in your notes.

I need 3 origin stories for [LANDMARK OR PEOPLE] that a rival priest, a sailor and a tax clerk would each tell. Each story 60 to 70 words. Then pick the version that best fits [SETTING NOTES] and say why in one sentence. Do not invent a date, relic or royal line I did not supply; tag [VERIFY]. All three stay inside my original world [SETTING NAME]; none may retell a published myth. Output 3 labelled stories, then the pick. Keep names I did not give out of all three.

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Pro tip: Name the landmark in physical terms first, such as a cracked quay. Abstract origins wander into published myth.

Village Elder Testimony

19/30

✨ What it does

Produces a 160-word elder testimony with a sensory detail, a half-said name and a youth error. Check the contradiction bullets against your notes so you do not lock a casualty you never chose.

I need a 160-word testimony from an elder in [VILLAGE NAME] about [PAST EVENT], using only [ORAL HISTORY NOTES]. Write it as spoken memory: one sensory detail, one name they refuse to say fully, and one thing the young get wrong. Do not invent casualties, titles or a miracle I did not note; mark those [VERIFY]. Original village in [SETTING NAME]; the elder is not a character from a published book. Output one block of testimony, then 3 bullets of what a later scene could contradict if my notes allow it.

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Pro tip: Paste what the young already say. The gap between the elder and the young is the scene.

Canon Clash Checklist

20/30

✨ What it does

Gives an eight-item canon checklist for doubled rulers, impossible travel, supply-free wars and borrowed published names. Run it on one era before you write the next chapter that cites that era.

Make an 8-item checklist I can run before I lock history in [SETTING NAME]. Items should catch: doubled rulers, travel that is too fast, a war with no supply, a myth that names a living person, a date clash, a borrowed published name, a fact I never wrote, and a hole I should tag [VERIFY]. Use [HISTORY NOTES] only; do not invent missing kings. Original canon; strike any name that belongs to a published world. Each item one line, under 20 words. Number the 8 items.

💡

Pro tip: Keep a running list of living people named in myths. That clash is easy to miss and breaks later scenes.

Economies and Trade

5 prompts

Market Goods Table

21/30

✨ What it does

Lays out five trade goods with maker, need and barter, drawn only from your notes. Fill the Missing fact cells before a character spends, sells or withholds anything in that town.

Set out a 5-row table of trade goods for [MARKET TOWN] in my original world. Columns: Good, Who makes it, Who needs it, What they barter, Missing fact. Source: [TRADE NOTES]. Do not invent a yield, mine, tariff or coin I did not name; write [VERIFY]. No branded goods and no commodities lifted from a published setting. Keep the table under 190 words. If my notes list fewer than five goods, print only those rows.

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Pro tip: Say who needs the good, not only who makes it. Need is what puts the good in a scene.

Broken Economy Triage

22/30

✨ What it does

Diagnoses a stalling fictional economy in five notes with a fix that uses only your facts. Apply the fix to one stalled scene and confirm no new figure appeared that your notes never held.

My economy is failing the plot. Symptoms: [ECONOMY SYMPTOMS]. Stated facts: [ECONOMY NOTES]. In 5 numbered notes, name the pressure (food, labour, coin, transport or trust), the scene it would stall, a fix that uses only my facts, a question I must answer, and any number I did not give as [VERIFY]. Do not invent a harvest figure, tax rate or mine. Original economy in [SETTING NAME]; not a copy of a published city. Under 200 words. This is fiction structure, not financial advice.

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Pro tip: Describe the stall as a scene, such as bakers with no fuel. Abstract 'the economy is weak' gives a vague pressure.

Two Markets Compared

23/30

✨ What it does

Compares two of your markets in five rows covering stalls, bans, deal-sealing, riot fuel and gaps. Keep a [VERIFY] cell empty until you decide it; do not copy the other city's staple across.

Compare the markets of [CITY A] and [CITY B] using only [MARKET NOTES]. Output a 5-row table. Columns: Row, [CITY A], [CITY B]. Row labels: what sits on the stall, who may not buy, how a deal is sealed, what a riot would be about, Missing fact. Do not invent a staple, ban or coin I did not list; put [VERIFY] there. Both cities are original to [SETTING NAME]; do not recast them as famous published ports. Table under 180 words. If one city lacks a row's fact, leave that cell [VERIFY] rather than copying the other city.

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Pro tip: Give each city a different banned buyer, such as soldiers or priests. Shared bans make the two stalls feel like one.

Tax Edict Two Readers

24/30

✨ What it does

Rewrites one tax edict as stall-holder speech and caravan-master speech, 70 to 90 words each. Check every figure against your notes; a misread bullet is a scene, not a new rate.

Rewrite this tax edict for two readers in [CITY NAME]: a stall holder and a caravan master. Source: [EDICT NOTES]. Each rewrite 70 to 90 words, plain speech. Keep every rate, good and penalty I named; do not invent a fine, exemption or coin. Mark any figure I omitted as [VERIFY]. Original law in [SETTING NAME]; this is fiction drafting, not legal advice, and not a copy of a published code. Output two labelled rewrites, then 3 bullets of words a reader might still misread.

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Pro tip: Paste the goods and penalties you already chose. An edict with no named good becomes two empty speeches.

Guild Charter Draft

25/30

✨ What it does

Drafts a 200 to 240 word fiction guild charter with join rules, make, withhold, dispute and fear. Edit the dispute heading yourself so it matches how power actually works in your city.

Act as a guild clerk in [CITY NAME] and draft a one-page charter of 200 to 240 words for [GUILD NAME] from [GUILD NOTES]. Headings: Who may join, What they make, What they withhold, How a dispute is heard, What they fear. Do not invent an apprentice term, due or monopoly I did not state; tag [VERIFY]. Original guild in [SETTING NAME]; do not lift a charter from a published city. No legal advice: this is a fiction document I will edit. End with 1 line a rival guild would hate, taken from my notes only.

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Pro tip: Fill What they withhold. A guild that only lists what it makes has no scene-level teeth.

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Conflicts and Power

5 prompts

Five Beat War Origin

26/30

✨ What it does

Turns conflict notes into five origin beats, each with a public slight, a private cost and a travelling rumour. Keep the stopping line only if your notes already name a condition that could halt the slide.

Build a war's origin in 5 numbered beats for a conflict between [FACTION A] and [FACTION B]. Each beat: a public slight, a private cost, and the rumour that travels. Use only [CONFLICT NOTES]. Do not invent a battle, treaty year or casualty count I did not give; mark [VERIFY]. Original factions in [SETTING NAME]; no war from a published history. Each beat under 40 words. End with one line on what still could stop the war, drawn from my notes only. If my notes name no stopping condition, write [VERIFY] on that line.

💡

Pro tip: Give the first slight a witness. A war origin with no public eye will not justify the later chapters.

Faction Draft Score

27/30

✨ What it does

Scores a faction draft on motive, grip and member tells, then rewrites the motive in 60 words. Use the two market-queue tells in a scene and drop any tell that needs a leader you never named.

Read my faction draft: [PASTE FACTION DRAFT]. Score 1 to 5 on motive, grip on [PROTAGONIST ROLE] and how a reader could tell members apart. Rewrite the motive in 60 words using only [SETTING NOTES]. Do not invent a leader, oath or secret fund I did not include; flag [VERIFY]. Original faction in [SETTING NAME]; do not recast them as a published order. Output a 3-row score table, then the rewrite, then 2 tells a member would show in a market queue.

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Pro tip: Name the protagonist role the faction can touch, such as a grain clerk. A faction with no grip on a real job stays abstract.

Three Peace Packages

28/30

✨ What it does

Offers three peace packages with a concession, a demand and a thing held in surety, then picks the one that fits your notes. Confirm the surety is an object or right you already named, never a person.

Give me 3 peace-term packages that [FACTION A] might offer [FACTION B] after [INCIDENT], using only [CONFLICT NOTES]. Each package: one concession, one demand, one hostage of a thing (a seal, a road, a harvest share), never a child. Then pick the package that best fits my notes and give one reason. Do not invent a border, title or tribute I did not name; tag [VERIFY]. Original conflict in [SETTING NAME]; no published treaty. Output 3 bullets, then the pick. Keep the whole reply under 210 words.

💡

Pro tip: Put the incident in one sentence. Peace terms wander if the insult is still vague.

Soft Pressure Checklist

29/30

✨ What it does

Gives a six-item no-battle pressure checklist across food, rumour, road, marriage, shrine and debt. Pull only levers your notes already support, and leave the 'not yet' line alone until you choose it.

Make a 6-item checklist I can use to pressure [FACTION NAME] in a scene without a battle. Cover food, rumour, a road, a marriage, a shrine and a debt, each as a lever from [FACTION NOTES]. Do not invent a shortage, scandal or loan I did not write; mark [VERIFY]. Original faction in [SETTING NAME]; not a published cabal. Each item under 20 words. Number the 6 items. End with one line on the lever I should not pull yet, based on my notes, or [VERIFY] if I named none.

💡

Pro tip: Fill the shrine and the road. Those two levers show in a street scene faster than a marriage pact.

Succession Claim Fill

30/30

✨ What it does

Completes a five-slot succession claim and adds a 90-word proclamation in the claimant's voice. Strike any ancestor, seal or law the slots did not already hold before you put the speech in a chapter.

Fill in this succession-claim template for [CLAIMANT] in [SETTING NAME]. Blood or office they cite: [CLAIM BASIS]. Witness they can produce: [WITNESS]. Document they wave: [DOCUMENT]. Rival they must name: [RIVAL]. Crowd they need: [CROWD]. Complete empty slots only. For any slot still showing its bracket, propose one generic option with no names, dates or numbers, marked (PROPOSED); put [VERIFY] where a name, date or number would go. Do not invent a named genealogy, dated seal or numbered statute. Original claim; do not copy a published succession. Output the filled template as 5 labelled lines, then a 90-word proclamation in the claimant's voice using only filled slots.

💡

Pro tip: Name the crowd, such as dock workers or temple widows. A claim with no crowd is a letter, not a scene.

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Frequently Asked Questions

No. Keep the setting original. Do not name a published novel, game or film world. Put your own setting name and notes in the brackets so the model is less likely to fill gaps with famous lore.
Treat extra geography as a draft, not canon. Any place, date or number you did not paste should stay tagged [VERIFY] until you decide it. Cut what you cannot source from your notes.
Paste daily facts you already chose: food in a lean month, a greeting, who they will not marry. Ask for structure, not research. Then strike any real-world rite that snuck onto the page.
Paste only the notes the task names, often a few hundred words. A tight setting-notes block beats a full bible. Keep the rest in a file you control and bring pieces in as you need them.
Run the plot-hole prompt with your stated rules and the scene that already broke. Then walk one scene on paper: if a character can skip the cost, rewrite the cost first.

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