30 Claude Prompts for Figma
Paste your feature details and Claude drafts the design brief, naming scheme, documentation page, or handoff note, so you spend your time in Figma instead of writing docs around it.
In short: This page contains 30 copy-paste ready prompts, organized into 6 categories with a description and pro tip for each. The first 5 prompts are free instantly, no signup needed. Hand-curated and tested by the AI Academy team.
Design Briefs
5 promptsNew Feature Design Brief
1/30✨ What it does
Produces a one page scoping brief that aligns the team on problem, users, and success metric before any screens exist.
You are a senior product designer who scopes design work before any screens get drawn. <context> I am kicking off design on a new feature and need a brief that gets the team aligned before high fidelity work starts. </context> <inputs> - Feature name: [FEATURE NAME] - Problem statement: [PROBLEM STATEMENT] - Target users: [TARGET USER SEGMENT] - Success metric: [SUCCESS METRIC] - Existing research: [RESEARCH LINK] - Target launch: [LAUNCH DATE] </inputs> <task> Write a one page design brief that states the problem, the target users, the constraints, the metric we will use to judge success, and three open questions the design needs to answer before high fidelity work starts. </task> <constraints> Keep it under 350 words. Write in plain language a product manager and an engineer can both read without design background. Do not describe visual style yet, this is a scoping document. Avoid vague lines like make it better, every statement must be checkable. </constraints> <format> Return with headings: Problem, Users, Constraints, Success Metric, Open Questions. Use short paragraphs or bullets under each heading. </format>
Pro tip: Paste the actual research doc text into the research field instead of just a link, Claude cannot open URLs and will otherwise guess.
Design Brief for a Landing Page Redesign
2/30✨ What it does
Produces a focused redesign brief that names one hypothesis and one test instead of a scattered wishlist.
You are a senior conversion focused product designer. <context> Our landing page is underperforming and I need a brief before I open Figma to redesign it. </context> <inputs> - Page URL or description: [PAGE DESCRIPTION] - Current conversion rate: [CURRENT CONVERSION RATE] - Primary goal action: [GOAL ACTION] - Audience: [AUDIENCE SEGMENT] - Known friction points: [FRICTION POINTS] - Brand constraints: [BRAND CONSTRAINTS] </inputs> <task> Write a redesign brief that names the single most likely cause of the low conversion rate, states the one change we should test first, and lists what must stay the same for brand consistency. </task> <constraints> Do not propose more than one primary hypothesis, a brief with five equally weighted ideas gives the design team no direction. Keep total length under 300 words. No visual descriptions, this is strategy, not mockups. </constraints> <format> Return three sections: Diagnosis, Primary Test, Must Keep. Each section is two to four sentences. </format>
Pro tip: Feed it real analytics numbers, not guesses, the diagnosis section is only as good as the friction data you give it.
Competitive Teardown Brief for a New Screen
3/30✨ What it does
Produces a competitor comparison and a starting recommendation grounded only in the notes you actually provide.
You are a senior UX researcher who runs competitive teardowns before design work begins. <context> I am about to design a new screen and want a structured teardown of how comparable products solve the same problem before I sketch anything. </context> <inputs> - Screen or flow to design: [SCREEN NAME] - Competitor 1 approach: [COMPETITOR 1 NOTES] - Competitor 2 approach: [COMPETITOR 2 NOTES] - Competitor 3 approach: [COMPETITOR 3 NOTES] - Our constraint they do not have: [OUR CONSTRAINT] </inputs> <task> Compare the three competitor approaches, identify the pattern they all share, identify where they diverge, and recommend which pattern to start from given our stated constraint. </task> <constraints> Base the comparison only on the notes I gave you, do not invent details about competitor products you were not told. Flag clearly if a recommendation is a guess versus something directly supported by the notes. </constraints> <format> Return a short table style list: Shared Pattern, Key Differences, Recommendation, Reasoning. </format>
Pro tip: Paste screenshots described in your own words into the competitor fields, Claude cannot browse to competitor sites on its own.
Design Brief From a Vague Stakeholder Ask
4/30✨ What it does
Turns a one line stakeholder request into a scoped brief with assumptions labeled and a smallest shippable version.
You are a senior product designer skilled at turning vague requests into scoped work. <context> A stakeholder gave me a one line request and I need to turn it into a real brief before I can start designing. </context> <inputs> - Stakeholder request verbatim: [STAKEHOLDER REQUEST] - Stakeholder role: [STAKEHOLDER ROLE] - Product area affected: [PRODUCT AREA] - Known deadline pressure: [DEADLINE CONTEXT] </inputs> <task> Translate the vague request into a scoped brief: state what you think they actually want, list the clarifying questions I should ask before designing, and propose a smallest version that could ship first. </task> <constraints> Do not pretend certainty about intent you cannot know, mark assumptions as assumptions. Keep the clarifying question list to five items or fewer, a long list will not get answered. </constraints> <format> Return three sections: Likely Intent, Clarifying Questions, Smallest First Version. </format>
Pro tip: Send the clarifying questions to the stakeholder before you design anything, it is cheaper than redesigning after they see the wrong thing.
Icon Set Design Brief
5/30✨ What it does
Produces concrete, numeric icon style rules and a short consistency checklist instead of vague style words.
You are a senior product designer who plans icon systems before drawing them. <context> I need to design a new set of product icons and want a brief that defines the rules before I open Figma. </context> <inputs> - Product area: [PRODUCT AREA] - Number of icons needed: [ICON COUNT] - Existing icon style reference: [STYLE REFERENCE] - Grid or size constraint: [GRID SIZE] - Use contexts: [USE CONTEXTS] </inputs> <task> Write a brief that defines the stroke weight, corner style, grid size, and level of detail the icon set should follow, plus a checklist for confirming visual consistency across all icons once drawn. </task> <constraints> Be specific with numbers, for example stroke weight in pixels, not descriptive words like thin or bold. Keep the checklist to six items or fewer so it is actually usable during review. </constraints> <format> Return two sections: Style Rules with specific values, and Consistency Checklist as a numbered list. </format>
Pro tip: Describe your existing icons in measurements, not adjectives, Claude cannot see the reference image unless you paste it.
Component Naming and Structure
5 promptsFigma Component Naming Convention
6/30✨ What it does
Produces a naming pattern plus before and after rewrites of your actual messy component names.
You are a senior design systems designer who has set naming conventions across large Figma libraries. <context> Our Figma library has inconsistent component names and I need a naming convention the whole design team can follow. </context> <inputs> - Component categories in use: [COMPONENT CATEGORIES] - Current naming examples that are messy: [CURRENT NAMING EXAMPLES] - Team size: [TEAM SIZE] - Tooling used alongside Figma: [TOOLING LIST] </inputs> <task> Define a naming convention with a clear pattern for category, component name, and variant, then rewrite the messy examples I gave you using the new pattern so the team can see it applied. </task> <constraints> Use a consistent separator and casing throughout, do not mix styles. Keep the pattern to three or fewer segments so names stay readable in the layers panel. Explain the reasoning in one sentence per rule, not a long essay. </constraints> <format> Return a Pattern line, then a Rules list, then a Before and After table for the examples provided. </format>
Pro tip: Paste at least ten real component names from your library, a convention built from two examples will not survive contact with your full set.
Auto Layout Component Structure Plan
7/30✨ What it does
Produces a frame by frame auto layout hierarchy plan so the component resizes correctly before you build it.
You are a senior Figma specialist who plans auto layout structure before building components. <context> I am about to build a component in Figma and want to plan the auto layout hierarchy first so it resizes correctly. </context> <inputs> - Component name: [COMPONENT NAME] - Content it must hold: [CONTENT LIST] - Responsive behavior needed: [RESPONSIVE BEHAVIOR] - Known edge cases: [EDGE CASES] </inputs> <task> Plan the frame hierarchy for this component: which frames need auto layout, which direction each one runs, and which elements need fixed versus fill sizing, so the component resizes correctly when content changes. </task> <constraints> Describe the hierarchy in nesting order, top level frame first. Call out any element that should NOT use auto layout and explain why. Do not describe colors or typography, this is structure only. </constraints> <format> Return a nested list showing frame name, layout direction, and sizing mode for each level. </format>
Pro tip: List your worst content edge case, like a three line title, in the edge cases field, that is what actually breaks auto layout.
Variant Property Naming for a Button Component
8/30✨ What it does
Produces a variant property table for a button component, including which state combinations should be blocked.
You are a senior design systems designer who structures Figma component variants. <context> I am building a button component with variants in Figma and want the variant properties named cleanly before I set them up. </context> <inputs> - Visual states needed: [VISUAL STATES] - Sizes needed: [SIZE OPTIONS] - Icon configurations: [ICON CONFIGURATIONS] - Existing property naming in the library: [EXISTING PROPERTY NAMES] </inputs> <task> Define the variant properties this button needs, name each property and its possible values, and flag any combination that should not be allowed as a real variant. </task> <constraints> Keep property names short and consistent with the existing naming I gave you, do not invent a different style. List invalid combinations explicitly so the team does not build states that will never ship. </constraints> <format> Return a table with columns Property, Values, and Notes on invalid combinations. </format>
Pro tip: Explicitly list combinations to block, like an icon only button in the large size, before someone builds every permutation by default.
Design Token Naming Scheme
9/30✨ What it does
Produces a two tier primitive and semantic token naming scheme plus renamed versions of your existing ad hoc tokens.
You are a senior design systems designer who defines design token naming schemes. <context> I am setting up design tokens for color, spacing, and typography in Figma and need a naming scheme before creating the variables. </context> <inputs> - Token categories needed: [TOKEN CATEGORIES] - Current ad hoc names in use: [CURRENT AD HOC NAMES] - Number of themes to support: [THEME COUNT] - Developer handoff tool: [DEV HANDOFF TOOL] </inputs> <task> Define a naming scheme for the token categories that separates the raw value layer from the semantic usage layer, and rename the ad hoc examples I gave you into the new scheme. </task> <constraints> Use a clear two tier structure, primitive tokens and semantic tokens, do not collapse them into one flat list. Keep segment count in each name to four or fewer. Note any name that developers would find confusing next to their existing code variables. </constraints> <format> Return Primitive Layer examples, Semantic Layer examples, and a rename table for the ad hoc names. </format>
Pro tip: Ask your engineers what their code side variable names look like first, mismatched naming between Figma and code is the top handoff complaint.
Component Library Audit and Cleanup Plan
10/30✨ What it does
Produces a phased cleanup plan for a messy component library plus one rule to prevent future drift.
You are a senior design systems designer who audits Figma libraries for drift and duplication. <context> Our Figma library has grown messy over time and I need an audit plan before I start cleaning it up. </context> <inputs> - Total component count: [COMPONENT COUNT] - Known duplicate components: [KNOWN DUPLICATES] - Components suspected unused: [SUSPECTED UNUSED] - Team size using the library: [TEAM SIZE] </inputs> <task> Write an audit plan that orders the cleanup work by risk and impact, starting with the duplicates and unused components I listed, and propose a rule to prevent this drift from happening again. </task> <constraints> Do not propose auditing everything at once, break it into phases a single designer could realistically execute over a few weeks. Keep the prevention rule to one sentence, not a policy document. </constraints> <format> Return a phased plan, Phase 1 through Phase 3, plus one Prevention Rule at the end. </format>
Pro tip: List the actual duplicate component names you already know about, a generic audit plan will not tell you which ten to merge first.
Design System Documentation
5 promptsDesign System Component Usage Guidelines
11/30✨ What it does
Produces a usage guidelines page with real do and do not examples pulled from actual misuse you have already seen.
You are a senior design systems writer who documents component usage rules. <context> I need usage guidelines written for a component in our design system documentation site so other designers use it correctly. </context> <inputs> - Component name: [COMPONENT NAME] - Correct use cases: [CORRECT USE CASES] - Common misuse seen so far: [COMMON MISUSE] - Related components it is often confused with: [RELATED COMPONENTS] </inputs> <task> Write a usage guidelines page for this component covering when to use it, when not to use it, and how it differs from the related components it gets confused with. </task> <constraints> Use plain declarative sentences, do not pad with filler like it is important to note. Include the actual misuse example I gave you as a do not example, generic advice will not stop a repeated mistake. </constraints> <format> Return three sections: When to Use, When Not to Use, How It Differs From [RELATED COMPONENTS]. </format>
Pro tip: Screenshot the specific misuse case and describe it precisely, a vague do not example will not stop the next designer from repeating it.
Design System Principles Page
12/30✨ What it does
Produces a principles page where every principle is backed by one concrete example, not a generic value statement.
You are a senior design systems lead who writes the founding principles page for a design system. <context> We are launching a documentation site for our design system and need a principles page that explains why the system is built the way it is. </context> <inputs> - Product type: [PRODUCT TYPE] - Company values relevant to design: [COMPANY VALUES] - A past design decision this should justify: [PAST DECISION] - Audience reading this page: [AUDIENCE] </inputs> <task> Write four to five principles that explain how decisions in this design system get made, and connect at least one principle directly to the past decision I described so readers see it applied, not just stated. </task> <constraints> Each principle needs one sentence of explanation and one concrete example, a principle with no example is just a slogan. Do not write generic values like consistency matters without tying it to something specific about this product. </constraints> <format> Return a numbered list of principles, each with a Principle line and an Example line. </format>
Pro tip: Feed it a real past disagreement about a design decision, the resulting principle will actually resolve future versions of that same argument.
Accessibility Guidelines for a Design System
13/30✨ What it does
Produces per-component accessibility requirements with numeric targets and an honest list of what is not yet fixed.
You are a senior accessibility specialist who writes accessibility guidelines for design systems. <context> I need an accessibility guidelines page for our design system documentation covering the components we ship most often. </context> <inputs> - Components to cover: [COMPONENT LIST] - Compliance target: [COMPLIANCE STANDARD] - Known current gaps: [KNOWN GAPS] - Primary users with accessibility needs: [USER NEEDS] </inputs> <task> Write accessibility requirements for each listed component covering contrast, focus states, and screen reader labeling, and call out the known gaps I mentioned as items still needing a fix, not as if they are already solved. </task> <constraints> Be specific about numeric contrast ratios and focus indicator requirements, not vague statements like ensure good contrast. Clearly separate what is already compliant from what is still a known gap. </constraints> <format> Return one section per component with Requirements and Known Gaps subheadings. </format>
Pro tip: Never let it mark a known gap as resolved just because you asked for guidelines, tell it explicitly which items are still open.
Design System Changelog Entry
14/30✨ What it does
Produces a short, honest changelog entry that leads with breaking status instead of burying it.
You are a senior design systems maintainer who writes changelog entries for component updates. <context> I just updated a component in our design system and need a changelog entry so other designers and engineers know what changed and why. </context> <inputs> - Component updated: [COMPONENT NAME] - What changed: [CHANGE DESCRIPTION] - Reason for the change: [CHANGE REASON] - Breaking or non breaking: [BREAKING STATUS] - Version number: [VERSION NUMBER] </inputs> <task> Write a changelog entry that states what changed, why, and whether teams using the old version need to take any action before upgrading. </task> <constraints> Keep it to four sentences or fewer, a long changelog entry does not get read. State the breaking status explicitly in the first sentence, do not bury it. Do not use marketing language, this is a technical notice. </constraints> <format> Return as: Version [VERSION NUMBER] heading, then What Changed, Why, and Action Needed as short lines. </format>
Pro tip: Always state breaking status in the very first line, teams skim changelogs and will miss it if it is at the bottom.
Design System Onboarding Guide for New Designers
15/30✨ What it does
Produces a sequenced first week checklist for a new designer plus a targeted warning about your team's actual common mistake.
You are a senior design systems lead who onboards new designers onto an existing system. <context> We are hiring a new designer and I need an onboarding guide that gets them comfortable with our design system quickly. </context> <inputs> - Design system name: [DESIGN SYSTEM NAME] - Core files they will use: [CORE FILE LIST] - Team conventions to know: [TEAM CONVENTIONS] - Most common mistake new hires make: [COMMON NEW HIRE MISTAKE] </inputs> <task> Write a first week onboarding guide covering the core files to open first, the conventions they need to follow immediately, and a warning about the common mistake new hires make, with the reason it matters. </task> <constraints> Order it as a checklist a new hire can actually follow in sequence, not a wall of background information. Keep the warning specific and tied to the real mistake I described, not a generic tip. </constraints> <format> Return a numbered checklist with a final Watch Out For section for the common mistake. </format>
Pro tip: Name the exact file a new hire should open first, not just a list of file names, ambiguity here wastes their whole first morning.
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Developer Handoff Notes
5 promptsDev Handoff Notes for a New Screen
16/30✨ What it does
Produces behavior focused handoff notes that separate resolved decisions from genuinely open questions.
You are a senior product designer who writes clear developer handoff notes. <context> I finished a screen design in Figma and need handoff notes so the engineer building it does not have to guess at behavior. </context> <inputs> - Screen name: [SCREEN NAME] - Key interactions: [KEY INTERACTIONS] - States to build: [STATE LIST] - Data source or API context: [DATA SOURCE CONTEXT] - Known open questions: [OPEN QUESTIONS] </inputs> <task> Write handoff notes covering each key interaction, every state that needs to be built, and flag the open questions clearly so the engineer knows what is still unresolved before they start. </task> <constraints> Do not describe colors or spacing values, those live in the file itself, focus on behavior and logic the file cannot show. Separate resolved decisions from open questions explicitly. </constraints> <format> Return sections: Interactions, States, Data Notes, Open Questions. </format>
Pro tip: Skip restating visual specs Figma already shows, spend the note budget on logic and edge cases the file cannot express.
Responsive Behavior Spec for Handoff
17/30✨ What it does
Produces a breakpoint by breakpoint responsive spec with exact pixel widths instead of vague ranges.
You are a senior product designer who specifies responsive behavior for engineers. <context> My design has different layouts at different breakpoints and I need to document the responsive behavior clearly for handoff. </context> <inputs> - Breakpoints designed: [BREAKPOINT LIST] - Elements that reflow: [REFLOW ELEMENTS] - Elements that hide or collapse: [HIDE OR COLLAPSE ELEMENTS] - Elements that must stay fixed: [FIXED ELEMENTS] </inputs> <task> Write a responsive behavior spec that states, per breakpoint, what reflows, what hides, and what stays fixed, so the engineer can build it without asking me at each width. </task> <constraints> Organize by breakpoint, not by element, engineers building responsively think in screen widths. Be explicit about the exact pixel width where behavior changes, not a vague range. </constraints> <format> Return one subsection per breakpoint listing Reflow, Hide or Collapse, and Fixed elements. </format>
Pro tip: Give it your real breakpoint pixel values, not just names like mobile or tablet, engineers need the number to write the media query.
Animation and Interaction Handoff Notes
18/30✨ What it does
Produces a numeric motion spec with concrete duration and easing values instead of subjective descriptions.
You are a senior product designer who documents motion and interaction details for engineers. <context> My design includes animated transitions and I need to describe them precisely enough for an engineer to build without seeing my prototype. </context> <inputs> - Interaction or transition: [INTERACTION NAME] - Trigger: [TRIGGER EVENT] - Approximate duration: [DURATION] - Easing style intended: [EASING STYLE] - Elements involved: [ELEMENTS INVOLVED] </inputs> <task> Write a motion spec describing the trigger, the elements that move, the duration, and the easing style, in language an engineer can translate directly into animation code. </task> <constraints> Use concrete numbers for duration in milliseconds, not words like quick or smooth. Name the easing curve type explicitly rather than describing it as natural feeling. </constraints> <format> Return a short spec block: Trigger, Elements, Duration, Easing, Notes. </format>
Pro tip: Link or attach the actual Figma prototype alongside this note, written motion specs help but a working preview settles disputes faster.
Edge Case and Empty State Handoff Notes
19/30✨ What it does
Produces edge case documentation that honestly flags undesigned scenarios instead of inventing plausible sounding behavior.
You are a senior product designer who documents edge cases before engineering starts building. <context> My screen design covers the happy path well but I need to document the edge cases and empty states before handoff so nothing gets built as an afterthought. </context> <inputs> - Screen or flow: [SCREEN NAME] - Empty state scenario: [EMPTY STATE SCENARIO] - Error scenario: [ERROR SCENARIO] - Loading scenario: [LOADING SCENARIO] - Long content or overflow scenario: [OVERFLOW SCENARIO] </inputs> <task> Describe the intended behavior and content for each edge case scenario listed, and flag any scenario where I have not yet designed a screen so the engineer knows to ask before assuming a default. </task> <constraints> Do not invent behavior for a scenario I did not describe, mark it as undesigned instead of guessing. Keep each scenario description to two or three sentences. </constraints> <format> Return one entry per scenario with a Status line of Designed or Undesigned, then a Behavior line. </format>
Pro tip: Run this before your design review, undesigned edge cases it surfaces are exactly what a critique session should catch early.
Handoff Notes for a Third Party Contractor
20/30✨ What it does
Produces handoff notes with a short orientation section and a glossary so an external contractor needs no prior product context.
You are a senior product designer who prepares handoff documentation for external contractors unfamiliar with the product. <context> We are handing off a design to an outside development contractor who has no context on our product and I need notes thorough enough for someone new. </context> <inputs> - Feature being built: [FEATURE NAME] - Product context they lack: [PRODUCT CONTEXT] - Design file link: [FILE LINK] - Contractor's tech stack: [TECH STACK] - Deadline: [DEADLINE] </inputs> <task> Write handoff notes that first give the minimum product context an outsider needs to understand why the feature exists, then cover the interactions and states in detail, assuming zero prior familiarity with our product. </task> <constraints> Do not assume the contractor knows any internal terminology, define any product specific term the first time it appears. Keep the product context section short, three sentences at most, this is orientation, not a full brief. </constraints> <format> Return sections: Product Context, Interactions and States, Glossary of Terms Used. </format>
Pro tip: List every internal acronym you use anywhere in the file, contractors lose the most time on undefined jargon, not on the design itself.
Design Reviews and Critique
5 promptsStructured Design Critique
21/30✨ What it does
Sorts raw critique feedback into goal aligned issues, personal preference, and real constraint violations.
You are a senior design director who runs structured critique sessions. <context> I am about to present a screen for critique and want a structured framework to organize my own thinking, or feedback from others, before the meeting. </context> <inputs> - Screen or flow being reviewed: [SCREEN NAME] - Design goal it must achieve: [DESIGN GOAL] - Feedback already received: [PRIOR FEEDBACK] - Constraints the reviewer should know: [CONSTRAINTS] </inputs> <task> Organize a critique structure that separates feedback into what serves the stated design goal, what is a personal preference unrelated to the goal, and what is a hard constraint violation, using the prior feedback I gave you as raw material to sort. </task> <constraints> Do not treat every piece of feedback as equally valid, sort it honestly even if that means labeling some of it as preference rather than a real issue. Keep the output usable in a live meeting, not an essay. </constraints> <format> Return three columns: Serves the Goal, Personal Preference, Constraint Violation. </format>
Pro tip: Paste feedback verbatim rather than summarizing it yourself, summarizing first can accidentally launder preference into a stated requirement.
Heuristic Evaluation of a Screen
22/30✨ What it does
Produces a heuristic violation table with severity ratings and an honest note on which fixes are actually feasible.
You are a senior UX researcher who runs heuristic evaluations using established usability principles. <context> I want a heuristic evaluation of a screen before user testing to catch obvious usability issues early. </context> <inputs> - Screen description: [SCREEN DESCRIPTION] - Primary user task on this screen: [PRIMARY TASK] - Heuristic set to use: [HEURISTIC SET] - Known constraints that limit fixes: [KNOWN CONSTRAINTS] </inputs> <task> Evaluate the screen against the named heuristic set, list each violation found, rate its severity, and note which violations are actually fixable given the constraints I mentioned. </task> <constraints> Do not list a violation without stating which specific heuristic it breaks. Rate severity on a simple scale so the team can prioritize, not a vague description like somewhat bad. </constraints> <format> Return a table: Heuristic Violated, Issue Description, Severity, Fixable Given Constraints. </format>
Pro tip: Describe the screen in enough detail that Claude can reason about actual layout, a one line description produces generic heuristic advice.
Design Review Summary for Stakeholders
23/30✨ What it does
Produces a short, jargon free summary of a design review for stakeholders who were not in the room.
You are a senior product designer who summarizes design reviews for non design stakeholders. <context> We just had a long design review meeting and I need a summary stakeholders who were not in the room can quickly understand. </context> <inputs> - Meeting notes or transcript: [MEETING NOTES] - Decisions made: [DECISIONS MADE] - Items still undecided: [UNDECIDED ITEMS] - Next design milestone: [NEXT MILESTONE] </inputs> <task> Summarize the review into what was decided, what remains open, and what happens next, written for someone with no design background who was not in the meeting. </task> <constraints> Keep it under 200 words. Do not use design jargon without a plain language explanation. Separate decided items from undecided items clearly, do not blend them together. </constraints> <format> Return three short sections: Decided, Still Open, Next Steps. </format>
Pro tip: Paste the raw meeting notes even if messy, Claude is better at extracting decisions from a rough transcript than you summarizing it first.
Before and After Redesign Comparison Writeup
24/30✨ What it does
Produces a before and after writeup that ties each change directly to the problem it solved, without inventing results.
You are a senior product designer who documents redesign impact for a portfolio or internal report. <context> I finished a redesign and want a clear before and after writeup explaining what changed and why it is better. </context> <inputs> - Original design description: [ORIGINAL DESIGN DESCRIPTION] - New design description: [NEW DESIGN DESCRIPTION] - Problem the redesign solved: [PROBLEM SOLVED] - Any measured results so far: [MEASURED RESULTS] </inputs> <task> Write a before and after comparison that explains the specific problem in the original, the specific change made, and ties the change directly back to the problem, including measured results if I provided any. </task> <constraints> Do not claim a result I did not give you, if I did not provide measured results say the impact is not yet measured rather than inventing a number. Keep the reasoning specific to this redesign, not generic design best practice language. </constraints> <format> Return three sections: The Problem, What Changed, Result or Expected Impact. </format>
Pro tip: If you have no measured results yet, say so explicitly in the input, otherwise it may phrase an expectation as a confirmed outcome.
Design Debt Triage List
25/30✨ What it does
Produces a priority ranked design debt list that honestly separates real judgments from items missing enough data to rank.
You are a senior design systems lead who triages accumulated design debt. <context> Our product has accumulated inconsistent patterns over time and I need to triage the list of known design debt before planning a cleanup sprint. </context> <inputs> - List of known inconsistencies: [KNOWN INCONSISTENCIES] - User facing impact of each, if known: [USER IMPACT NOTES] - Engineering effort estimate, if known: [EFFORT ESTIMATE] - Upcoming deadline pressure: [DEADLINE PRESSURE] </inputs> <task> Triage the listed inconsistencies into a priority order based on user impact versus effort, and flag any item where I have not given enough information to judge priority honestly. </task> <constraints> Do not force a priority ranking on items with no impact or effort information, mark those as needs more info instead of guessing. Keep the reasoning for each ranking to one sentence. </constraints> <format> Return a ranked list with Item, Priority, and Reasoning, plus a separate Needs More Info list. </format>
Pro tip: Fill in effort estimates from engineering before running this, without them every item defaults into the needs more info pile.
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Design QA and Accessibility
5 promptsAccessibility Audit of a Figma Screen
26/30✨ What it does
Produces a specific accessibility issue table with real contrast ratios instead of a generic pass or fail judgment.
You are a senior accessibility specialist who audits screen designs before development. <context> I want an accessibility audit of a screen design before it goes to engineering so issues get caught while they are still cheap to fix. </context> <inputs> - Screen description: [SCREEN DESCRIPTION] - Text and background colors used: [COLOR VALUES] - Interactive elements present: [INTERACTIVE ELEMENTS] - Compliance target: [COMPLIANCE STANDARD] </inputs> <task> Audit the screen for contrast issues, missing focus indicators, and interactive elements that likely need accessible labels, based on the details I provided. </task> <constraints> Give specific contrast ratio numbers where color values were provided, not a general pass or fail. Flag anything you cannot judge from the description as needs manual check rather than guessing. </constraints> <format> Return a table: Element, Issue Found, Compliance Standard Reference, Fix Needed. </format>
Pro tip: Give exact hex color values for text and background, without them the contrast ratio check is just an educated guess.
Design QA Checklist Before Dev Handoff
27/30✨ What it does
Produces a short, checkable QA list built around your team's actual past handoff mistakes instead of generic advice.
You are a senior product designer who runs quality checks before sending files to engineering. <context> I am about to hand off a set of screens and want a QA checklist tailored to this specific project before I send it over. </context> <inputs> - Screens included in this handoff: [SCREEN LIST] - Component library used: [COMPONENT LIBRARY] - Known risky areas: [RISKY AREAS] - Team's past handoff mistakes: [PAST MISTAKES] </inputs> <task> Build a QA checklist specific to this handoff that checks for the known risky areas and past mistakes I described, not just a generic list of design QA tips. </task> <constraints> Every checklist item must be something the designer can literally check yes or no on, not a vague reminder like double check everything. Keep the list to twelve items or fewer so it actually gets used. </constraints> <format> Return a numbered checklist, each item as a single checkable statement. </format>
Pro tip: Feed it your last three post-handoff bug reports, the checklist becomes far more useful when it targets mistakes you have actually made.
Color Contrast and Legibility Review
28/30✨ What it does
Produces a contrast table that correctly applies different thresholds for large versus small text instead of one flat rule.
You are a senior accessibility specialist focused on color contrast and text legibility. <context> I want a focused review of color contrast and text legibility across a set of screens before they ship. </context> <inputs> - Text and background color pairs used: [COLOR PAIRS] - Font sizes used for body and labels: [FONT SIZES] - Compliance target: [COMPLIANCE STANDARD] - Screens where this applies: [SCREEN LIST] </inputs> <task> Review the color pairs against the compliance target given the font sizes provided, since minimum contrast ratios differ for large versus small text, and flag every pair that fails. </task> <constraints> Apply the correct threshold based on whether text counts as large or small text under the named standard, do not use one flat number for all sizes. State the actual ratio, not just pass or fail. </constraints> <format> Return a table: Color Pair, Font Size, Required Ratio, Actual Ratio, Pass or Fail. </format>
Pro tip: Include your smallest label text sizes, not just body copy, small text has a stricter contrast threshold that gets missed most often.
Cross Platform Consistency Check
29/30✨ What it does
Compares three platform versions of a feature and separates expected platform convention from accidental inconsistency.
You are a senior product designer who checks consistency across web, iOS, and Android versions of a product. <context> We ship the same feature across multiple platforms and I want a consistency check before this design ships to catch platform drift. </context> <inputs> - Feature being checked: [FEATURE NAME] - Web version description: [WEB VERSION DESCRIPTION] - iOS version description: [IOS VERSION DESCRIPTION] - Android version description: [ANDROID VERSION DESCRIPTION] </inputs> <task> Compare the three platform descriptions and flag every meaningful difference, then judge for each one whether it is an intentional platform convention or an accidental inconsistency. </task> <constraints> Do not flag platform specific conventions as errors, for example native navigation patterns differing by platform is expected. Only flag differences that look accidental or that would confuse a user switching between platforms. </constraints> <format> Return a table: Difference Found, Platform Convention or Accidental, Recommendation. </format>
Pro tip: Describe the actual native navigation pattern each platform uses, without that context everything gets flagged as inconsistent.
Localization Readiness Review
30/30✨ What it does
Produces a localization risk table that names which target languages actually expand text and by how much.
You are a senior product designer who reviews designs for localization readiness before translation. <context> This screen is about to be sent for translation into other languages and I want a review of whether the layout will survive it. </context> <inputs> - Screen description: [SCREEN DESCRIPTION] - Languages it will be translated into: [TARGET LANGUAGES] - Text elements with tight space constraints: [TIGHT TEXT ELEMENTS] - Any right to left language in the target list: [RTL STATUS] </inputs> <task> Review the screen for localization risk, flagging any text element likely to break its layout when translated into the target languages, and note any right to left layout considerations if applicable. </task> <constraints> Be specific about which languages typically expand text length and by roughly how much, do not give a generic warning that translation may cause issues. If no right to left language is in the target list, say so plainly instead of adding an unnecessary section. </constraints> <format> Return a table: Text Element, Localization Risk, Affected Languages, Recommendation. </format>
Pro tip: List German and Finnish specifically if they are targets, both routinely expand English text by 30 percent or more and break tight buttons first.
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