Prompt Library

User Research Prompts for UX and Product Teams

16 copy-paste prompts

20 ChatGPT prompts for user interviews, usability testing, surveys, journey mapping, research synthesis, and the UX research that grounds product decisions in user reality.

In short: This page contains 16 copy-paste ready prompts, organized into 4 categories with a description and pro tip for each. The first 5 prompts are free instantly, no signup needed. Hand-curated and tested by the AI Academy team.

Louis Corneloup
By Louis Corneloup · Founder, Techpresso
Last updated ·Hand-curated & tested by the AI Academy team

Interview + Discovery

4 prompts

User Interview Script

1/16

✨ What it does

Writes user interview scripts with non-leading questions.

Write user interview script. Product: [describe]. Research goal: [discovery/validation]. Include: opening (5 min rapport), context questions (10 min), core questions (20 min), current workflow, friction points, closing. Non-leading questions.

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Pro tip: User interviews: past behavior > future opinion. "Tell me about the last time you did X" > "Would you use X?" People lie about future; truth about past.

Contextual Inquiry Plan

2/16

✨ What it does

Plans contextual inquiry research sessions.

Plan contextual inquiry. User: [describe]. Task to observe: [describe]. Include: observation setup (in their environment), "think-aloud" prompts, note-taking approach, follow-up questions, respect + ethics, debrief.

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Pro tip: Contextual inquiry: watch user do task in their environment. Reveals assumptions, workarounds, emotional responses. Lab setting sanitizes. Field reveals reality.

Diary Study Design

3/16

✨ What it does

Designs diary studies for longitudinal research.

Design diary study. Topic: [describe]. Duration: [1-2 weeks]. Include: participant selection, daily/weekly entries format, prompts per entry, incentive structure, analysis approach, longitudinal insights expected.

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Pro tip: Diary studies reveal patterns across time. Single interviews = snapshot. Diaries = movie. Mood, context, frequency emerge. 1-2 weeks ideal; longer = drop-off.

User Research Plan

4/16

✨ What it does

Writes comprehensive user research plans.

Write user research plan. Project: [describe]. Timeline: [X weeks]. Include: research questions, methods mix (interviews, surveys, usability), participant recruiting, timeline per method, deliverables, team responsibilities.

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Pro tip: Research plan = 1-2 pager. Research questions first; methods follow. Plan shared with stakeholders before starting — alignment prevents "why did you do that" later.

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Usability + Testing

4 prompts

Usability Test Script

5/16

✨ What it does

Designs usability test scripts.

Design usability test. Product: [describe]. Tasks: [list 3-5]. Include: task descriptions (goals, not steps), success criteria, think-aloud prompts, observer note template, post-task questions, SUS score adaptation.

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Pro tip: Usability test rule: tasks = goals, not steps. "Find a red dress under $50" (goal). Not "click Shop > Dresses > Red > Filter price." Goal reveals paths; steps reveal nothing.

Moderated vs Unmoderated Decision

6/16

✨ What it does

Decides between moderated and unmoderated usability testing.

Moderated vs unmoderated test decision. Goal: [describe]. Participants: [describe]. Include: moderated benefits (depth, probing), unmoderated benefits (speed, scale, cost), tool options (UserTesting, Maze), hybrid approach.

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Pro tip: Moderated: 5-10 participants, deep insights, qualitative. Unmoderated: 20-100 participants, quantitative + fast, less depth. Start unmoderated for quick signals; moderated for deeper issues.

Usability Issues Prioritization

7/16

✨ What it does

Prioritizes usability issues by severity and frequency.

Prioritize usability issues from research. Issues: [list]. Include: severity (0-4 scale: cosmetic to catastrophic), frequency (how many users hit), impact on core tasks, effort to fix. Matrix: severity × frequency for priority.

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Pro tip: Nielsen severity scale: 0 (non-issue), 1 (cosmetic), 2 (minor), 3 (major), 4 (catastrophic). Focus on 3-4 first. Perfect usability unrealistic; fix big issues first.

A/B Test Design

8/16

✨ What it does

Designs A/B tests for product decisions.

Design A/B test. Hypothesis: [describe]. Metric: [describe]. Include: variants (A = control, B = variant), sample size (power calc), duration, segmentation, significance threshold, decision criteria.

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Pro tip: A/B test mistakes: too small sample, too short duration, too many tests in parallel, no hypothesis. Need proper sample size (usually 1000+ per variant) + clear hypothesis + 1-2 week minimum.

Journey + Personas

4 prompts

Journey Map

9/16

✨ What it does

Builds user journey maps.

Build user journey map. User: [persona]. Scenario: [describe]. Include: stages (awareness, consideration, purchase, use, retention), actions per stage, thoughts/feelings per stage, pain points, moments of delight, touchpoints, opportunities.

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Pro tip: Journey maps reveal end-to-end experience. Individual screens optimized but journey broken = users lost. Map end-to-end; find where users drop or suffer. Emotional lows = opportunities.

Service Blueprint

10/16

✨ What it does

Builds service blueprints.

Build service blueprint. Service: [describe]. Include: customer actions, front-stage (customer sees), back-stage (employee actions), support processes, touchpoints, physical evidence, service time metrics.

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Pro tip: Service blueprints extend journey maps to include back-stage. Reveals operational disconnects. "Customer sees fast checkout; back-stage hand-coded mess" = fragility waiting to break.

Persona Research Synthesis

11/16

✨ What it does

Synthesizes research into personas.

Synthesize personas from research. Data sources: [describe]. Include: 2-3 persona profiles, demographic data, goals + motivations, pain points, behavioral patterns, quotes from interviews, anti-goals (what they don't want).

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Pro tip: Personas grounded in research >> fabricated ones. Real quotes > made-up ones. 2-3 personas optimal (not 7). Anti-goals ("don't want salesy emails") often more actionable than goals.

Mental Model Diagram

12/16

✨ What it does

Creates mental model diagrams for product design.

Create mental model for user. User: [describe]. Domain: [describe]. Include: how user conceptualizes domain, key concepts, relationships, metaphors used, misconceptions, implications for product interface.

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Pro tip: Mental model ≠ reality. User thinks inbox is "folder for important mail" but technically it's database query. Design to mental model, not backend reality. Users win when product matches mental model.

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Synthesis + Delivery

4 prompts

Research Synthesis Workshop

13/16

✨ What it does

Plans research synthesis workshops.

Plan research synthesis workshop. Team: [describe]. Data: [describe]. Include: affinity mapping, theme identification, insight ranking, prioritization, action items, 2-4 hour workshop structure.

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Pro tip: Synthesis in team > synthesis alone. Different perspectives reveal patterns. Sticky notes + wall + 2 hours = themes emerge. Remote: Miro/FigJam work equivalent.

Insight Generation

14/16

✨ What it does

Generates actionable insights from research.

Generate insights from data. Data: [describe]. Include: surface observations vs deep insights, patterns across users, unexpected findings, "so what" articulation, business implications, actionable next steps.

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Pro tip: Insight formula: [user group] [does X] [because Y] [because Z motivation]. "We observed X" = observation. "Users do X because Y" = insight. Push 3 "why" layers deep.

Research Findings Report

15/16

✨ What it does

Writes compelling research reports.

Write research findings report. Audience: [stakeholders]. Length: [short]. Include: executive summary, methodology, key findings (3-5), quotes + evidence, recommendations, limitations, appendix. Story arc (not data dump).

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Pro tip: Research reports as stories. "We studied X. Here's what we found. Here's what it means. Here's what to do." Data dumps fail; narratives land. Tell the "so what."

Research Presentation

16/16

✨ What it does

Designs compelling research presentations.

Design research presentation. Audience: [executives/team]. Duration: [20 min]. Include: compelling opening (surprising finding), key insights (3-5), user quotes, clear recommendations, supporting data. Story > slides.

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Pro tip: Research presentations: open with surprising insight (hook). Key findings middle. Recommendations end. Show user quotes (emotion). Data tables bore; stories stick. One slide = one idea.

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Frequently Asked Questions

5 users reveal 85% of usability issues (Nielsen). For generative research: 15-30 users for segment patterns. Surveys: 200+ for statistical analysis. Quality > quantity for qualitative.
Remote: easier recruiting, diverse geography, cheaper, faster. In-person: richer (body language, environment), better for ethnography/contextual inquiry. 80% of research remote-viable in 2026. In-person for specific contexts.
Ongoing cadence: interviews monthly, usability tests before major releases, surveys quarterly, longitudinal studies annually. Research weaved into product cycle = user-centric. Sporadic research = weak signal.
Both. Qualitative (interviews, diary studies): why + how, depth. Quantitative (surveys, analytics, A/B): what, breadth. Qual reveals problems; quant measures them. Mixed methods strongest.
Internal: existing users, support tickets, user lists. External: UserInterviews.com, Respondent.io, Craigslist, Twitter. Incentive $75-150 per hour-long interview. Recruiting consumes 30% of research time; budget for it.

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